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Castles & Crusades standing the test
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<blockquote data-quote="Omote" data-source="post: 2352049" data-attributes="member: 18961"><p>I CK (DM) a "off and on" game of <strong>CASTLES & CRUSADES </strong> right now (mainly because I've got so many other v3.5 games going on at the moment).</p><p></p><p>I can tell you this much, as it's been said numerous time before but when you want to play and RPG fast with slick, easy to understnad rules, C&C is my game. IMO it's too hard to play a pick up game of v3.5, and I've actually converted a few players that like v3.5, but want to play a more basic game (RCD&D). I convinced them that instead of playing out of the Rules Cyclopedia, give C&C a try. Both of them seemed to like the intuitive level of the C&C mechanic when it combines "basic" level D&D, with the more popular d20 mechanics.</p><p></p><p>I'm going to be kicking off a true C&C campaign rather soon. I honestly thought that I would only get 2-4 players at most. I can say that I'm pleasently surprised that as of today I have 7 people who are interested in playing! To me that says somthing about the "closeness" many D&Ders feel to a more classical style of play. ~ Don't get me wrong, I still love v3.5, and am currently playing/running in 3 weekly games, but there is something about C&C that seems to call out to more and more players.</p><p></p><p>To ease the transition, I;ve incorporated a simply Skill and Feat system into my C&C game. Honestly I can say that both these systems only took a few sessions of play-testing and a few hours of work to prepare and works very well. I think most players will like the ease of adaptibity to C&C.</p><p></p><p>I say, Crusade on!</p><p></p><p>............................................Omote</p><p>FPQ</p></blockquote><p></p>
[QUOTE="Omote, post: 2352049, member: 18961"] I CK (DM) a "off and on" game of [B]CASTLES & CRUSADES [/B] right now (mainly because I've got so many other v3.5 games going on at the moment). I can tell you this much, as it's been said numerous time before but when you want to play and RPG fast with slick, easy to understnad rules, C&C is my game. IMO it's too hard to play a pick up game of v3.5, and I've actually converted a few players that like v3.5, but want to play a more basic game (RCD&D). I convinced them that instead of playing out of the Rules Cyclopedia, give C&C a try. Both of them seemed to like the intuitive level of the C&C mechanic when it combines "basic" level D&D, with the more popular d20 mechanics. I'm going to be kicking off a true C&C campaign rather soon. I honestly thought that I would only get 2-4 players at most. I can say that I'm pleasently surprised that as of today I have 7 people who are interested in playing! To me that says somthing about the "closeness" many D&Ders feel to a more classical style of play. ~ Don't get me wrong, I still love v3.5, and am currently playing/running in 3 weekly games, but there is something about C&C that seems to call out to more and more players. To ease the transition, I;ve incorporated a simply Skill and Feat system into my C&C game. Honestly I can say that both these systems only took a few sessions of play-testing and a few hours of work to prepare and works very well. I think most players will like the ease of adaptibity to C&C. I say, Crusade on! ............................................Omote FPQ [/QUOTE]
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