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Castles & Crusades standing the test
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<blockquote data-quote="Dragonhelm" data-source="post: 2362461" data-attributes="member: 3867"><p>I'm the same way. </p><p></p><p>One of the best characters I've ever played is a 2e Crown Knight from Dragonlance. All of his stats were average. The only one that gave him any sort of bonus was his 15 Con. Even though he had little to nothing in terms of "crunch", he had a wonderful background and playing him was a real joy.</p><p></p><p>Even when I do use elements like PrCs, it typically is to help flesh out a story concept. For example, I once played a Kagonesti (wild elf) beastmaster in the same game that I played the Crown Knight in. Years later, I wanted to play a sylvan mage (wizard or sorcerer with druid-like abilities) in another Dragonlance game I played in. Even though I was using the PrC for the basic concept, I worked up a history for the character that tied in real well with the old game. </p><p></p><p>Long story short, my beastmaster hated wizards (with good reason!), and so the sylvan mage was his son that grew up to be a wizard, though a nature-based one. The story elements tied nicely together, and there was a nice bit of conflict between father and son.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2362461, member: 3867"] I'm the same way. One of the best characters I've ever played is a 2e Crown Knight from Dragonlance. All of his stats were average. The only one that gave him any sort of bonus was his 15 Con. Even though he had little to nothing in terms of "crunch", he had a wonderful background and playing him was a real joy. Even when I do use elements like PrCs, it typically is to help flesh out a story concept. For example, I once played a Kagonesti (wild elf) beastmaster in the same game that I played the Crown Knight in. Years later, I wanted to play a sylvan mage (wizard or sorcerer with druid-like abilities) in another Dragonlance game I played in. Even though I was using the PrC for the basic concept, I worked up a history for the character that tied in real well with the old game. Long story short, my beastmaster hated wizards (with good reason!), and so the sylvan mage was his son that grew up to be a wizard, though a nature-based one. The story elements tied nicely together, and there was a nice bit of conflict between father and son. [/QUOTE]
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