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Castles & Crusades standing the test
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<blockquote data-quote="Dragonhelm" data-source="post: 2368737" data-attributes="member: 3867"><p>I like some things about D&D and other things about C&C, so I'm trying to find a good middle ground between the two. I've already revised feats to make them simpler. I might revise skills next to be simpler and to retain a bit more "old school" flavor.</p><p></p><p></p><p></p><p></p><p>This is one point of 3e that I really disagree with. People don't pick out weapons solely on how much damage they do or for game mechanics reasons.</p><p></p><p>A swashbuckler isn't likely to wield a longsword or a greatsword because it's mechanically better. A swashbuckler is going to grab that rapier because it fits the swashbuckler style. </p><p></p><p>Likewise, I don't feel that we should have small and medium size categories for weapons. Let's face it, a small longsword (there's an oxymoron) is essentially a shortsword. It makes more sense to me to say that smaller characters wield smaller weapons.</p><p></p><p>I can't say I'm too big of a fan of the critical threat system in general. I know that it's there to provide game balance, but to me, it takes away from the joy of a natural 20. Now every game has a different critical hit system, but the way I've always done it, a natural 20 equals double damage (or a roll on the Good Hits and Bad Misses chart). Likewise, a natural 1 is always a fumble. If you roll a natural 20, but it has a chance of only doing regular damage, that takes away from the fun.</p><p></p><p>That's not to say that the 3e system is a bad one. It just isn't for me.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2368737, member: 3867"] I like some things about D&D and other things about C&C, so I'm trying to find a good middle ground between the two. I've already revised feats to make them simpler. I might revise skills next to be simpler and to retain a bit more "old school" flavor. This is one point of 3e that I really disagree with. People don't pick out weapons solely on how much damage they do or for game mechanics reasons. A swashbuckler isn't likely to wield a longsword or a greatsword because it's mechanically better. A swashbuckler is going to grab that rapier because it fits the swashbuckler style. Likewise, I don't feel that we should have small and medium size categories for weapons. Let's face it, a small longsword (there's an oxymoron) is essentially a shortsword. It makes more sense to me to say that smaller characters wield smaller weapons. I can't say I'm too big of a fan of the critical threat system in general. I know that it's there to provide game balance, but to me, it takes away from the joy of a natural 20. Now every game has a different critical hit system, but the way I've always done it, a natural 20 equals double damage (or a roll on the Good Hits and Bad Misses chart). Likewise, a natural 1 is always a fumble. If you roll a natural 20, but it has a chance of only doing regular damage, that takes away from the fun. That's not to say that the 3e system is a bad one. It just isn't for me. [/QUOTE]
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