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[Castles & Crusades] The Feral Coast
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<blockquote data-quote="Mezuka" data-source="post: 8588269" data-attributes="member: 6746647"><p>NIGHT 3: </p><p> The dreaded attack by the unseen enemy happens during the [second] watch. Tolmien and one Jarl are [not surprised]. [6] goblins attack the camp hoping to gain an advantage with their night vision. One of them yells ‘You kill Brok, you die!’ Goblins: (5hp), (2hp), (6hp), (3hp), (5hp), (4hp). They have [1 spear] each and [short swords].</p><p></p><p>Tolmien killed one goblin in the first round. Jarl woke up everyone sleeping. The goblins threw their six spears but all miserably failed. Two almost hit Tolmien but he avoided them with his high dexterity. Elistor cast Entangled and caught four goblins with the vines. The goblin not entangled decided to flee. Two managed to get free during their activation! Roderik lost 2hp, Elistor lost 3hp, the three crewmen killed one goblin with their daggers. The fight lasted three rounds. The crewmen now have shortswords and daggers. The rest of the night is [uneventful]. </p><p></p><p>_________________________________</p><p></p><p> XPs so far: 7 goblins (35), 1 medium spider (40). Since I can’t award myself XPs for good roleplaying, I've decided to give each PC the total amount of XPs instead of dividing it among them. Each character gains 75Xps. The crewmen do not gain XPs. _________________________________</p><p></p><p> DAY 4:</p><p>The next morning the party gets up at sunrise, they pack as many provisions as they can carry and leave this area permanently. They force march to the stone house ruins and arrive by mid-day. Exhausted they rest for the remainder of the day. </p><p></p><p>NIGHT 4:</p><p>The weather [changes]. It starts [raining - short storm]. The skies clear up. The group huddles around the fire inside the ruin. They try to dry their wet clothing. It is the beginning of summer.</p><p>_________________________________</p><p></p><p>DAY 5:</p><p>Elistor and Roderik, with the help of the crewmen, build a makeshift roof over the ruins with nearby trees and plants.</p><p></p><p>Tolmien, as always, is on guard duty. He decides to stretch his legs by walking to the river. [Event] As he stealthily nears the river bank he spots [d100=100%!] An [adult red] dragon drinking the freshwater. The creature is [not alone]. A [human], wearing black [platemail] armour fills his waterskin. Tolmien stops breathing and moving. They do [not detect] him. After a [5] minute rest the knight climbs on the dragon and it flies away. Tolmien waits about 15 minutes before he runs back to camp to reveal what he has just seen!</p></blockquote><p></p>
[QUOTE="Mezuka, post: 8588269, member: 6746647"] NIGHT 3: The dreaded attack by the unseen enemy happens during the [second] watch. Tolmien and one Jarl are [not surprised]. [6] goblins attack the camp hoping to gain an advantage with their night vision. One of them yells ‘You kill Brok, you die!’ Goblins: (5hp), (2hp), (6hp), (3hp), (5hp), (4hp). They have [1 spear] each and [short swords]. Tolmien killed one goblin in the first round. Jarl woke up everyone sleeping. The goblins threw their six spears but all miserably failed. Two almost hit Tolmien but he avoided them with his high dexterity. Elistor cast Entangled and caught four goblins with the vines. The goblin not entangled decided to flee. Two managed to get free during their activation! Roderik lost 2hp, Elistor lost 3hp, the three crewmen killed one goblin with their daggers. The fight lasted three rounds. The crewmen now have shortswords and daggers. The rest of the night is [uneventful]. _________________________________ XPs so far: 7 goblins (35), 1 medium spider (40). Since I can’t award myself XPs for good roleplaying, I've decided to give each PC the total amount of XPs instead of dividing it among them. Each character gains 75Xps. The crewmen do not gain XPs. _________________________________ DAY 4: The next morning the party gets up at sunrise, they pack as many provisions as they can carry and leave this area permanently. They force march to the stone house ruins and arrive by mid-day. Exhausted they rest for the remainder of the day. NIGHT 4: The weather [changes]. It starts [raining - short storm]. The skies clear up. The group huddles around the fire inside the ruin. They try to dry their wet clothing. It is the beginning of summer. _________________________________ DAY 5: Elistor and Roderik, with the help of the crewmen, build a makeshift roof over the ruins with nearby trees and plants. Tolmien, as always, is on guard duty. He decides to stretch his legs by walking to the river. [Event] As he stealthily nears the river bank he spots [d100=100%!] An [adult red] dragon drinking the freshwater. The creature is [not alone]. A [human], wearing black [platemail] armour fills his waterskin. Tolmien stops breathing and moving. They do [not detect] him. After a [5] minute rest the knight climbs on the dragon and it flies away. Tolmien waits about 15 minutes before he runs back to camp to reveal what he has just seen! [/QUOTE]
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