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General Tabletop Discussion
D&D Older Editions
Castles & Crusades vs. Old School Essentials vs. Low Fantasy Gaming
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<blockquote data-quote="Jahydin" data-source="post: 8489870" data-attributes="member: 6984869"><p>I own pretty much all the major OSR systems, but C&C is what I find myself constantly going back to. The "Trolls" took AD&D, chiseled and polished all the odd and clunky rules till they sparkled, then supplemented it with their SIEGE Engine. The 7th edition Player's Handbook is free on their website; I highly encourage everyone to grab it and take a look through it.</p><p></p><p>My favorites bits:</p><p></p><p>1. Power Level:</p><p>Characters are more powerful and capable then their OSE (B/X) counterparts, but the world is still dangerous, allowing for plenty of heroic moments. Lower monster HP also makes battles faster, tense, and easier to narrate as well.</p><p></p><p>2. Treasure Tables:</p><p>The random treasure tables in the Monsters and Treasure book are by far my favorite. Find the monster's listed treasure level and roll to get appropriately leveled treasure. Makes stocking dungeons incredibly easy. Oh, and there is an Exp and gold value for each item too!</p><p></p><p>3. SIEGE:</p><p>The SIEGE Engine, once groked, is an incredibly useful tool that allows you to resolve any task on the fly. It also makes rolling high stats much less important than other versions (since you get to choose which stats your character excels at).</p><p></p><p>Also, Rogues are much more successful at doing their jobs at low level.</p><p></p><p>4. Easy to Modify:</p><p>Because the main driving force of the system (SIEGE) is just layered on top the pre-existing AD&D game, modifying the game to your particular taste is incredibly easy. For instance, in my game, I have a single target number for all skill checks and use 5E's Advantage/Disadvantage!</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8489870, member: 6984869"] I own pretty much all the major OSR systems, but C&C is what I find myself constantly going back to. The "Trolls" took AD&D, chiseled and polished all the odd and clunky rules till they sparkled, then supplemented it with their SIEGE Engine. The 7th edition Player's Handbook is free on their website; I highly encourage everyone to grab it and take a look through it. My favorites bits: 1. Power Level: Characters are more powerful and capable then their OSE (B/X) counterparts, but the world is still dangerous, allowing for plenty of heroic moments. Lower monster HP also makes battles faster, tense, and easier to narrate as well. 2. Treasure Tables: The random treasure tables in the Monsters and Treasure book are by far my favorite. Find the monster's listed treasure level and roll to get appropriately leveled treasure. Makes stocking dungeons incredibly easy. Oh, and there is an Exp and gold value for each item too! 3. SIEGE: The SIEGE Engine, once groked, is an incredibly useful tool that allows you to resolve any task on the fly. It also makes rolling high stats much less important than other versions (since you get to choose which stats your character excels at). Also, Rogues are much more successful at doing their jobs at low level. 4. Easy to Modify: Because the main driving force of the system (SIEGE) is just layered on top the pre-existing AD&D game, modifying the game to your particular taste is incredibly easy. For instance, in my game, I have a single target number for all skill checks and use 5E's Advantage/Disadvantage! [/QUOTE]
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