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Castles & Crusades - Who interested in a PBEM?
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<blockquote data-quote="Turanil" data-source="post: 2381559" data-attributes="member: 9646"><p>Okay with that. For the two who already have their characters, you can keep them as they are, or even redo them with these stats if you prefer. For the others, either these stats or stats that don't look better.</p><p></p><p>I would like to precise something: as a PBEM this will be <strong>free-form</strong>, meaning you cannot really have a good experience of the working of the game mechanics. Here is how the game will be played:</p><p></p><p>-- Combat: players tell me what they basically do, and give me some options such as: "if I lose more than half of my hit-points I retreat", or "if anyone seems to be badly wounded I go to his aid to cast a cure wounds spell". Then, I do all the dice throwings, and then recounts what happened. In some cases, I would allow for a few turns of postings for a combat to let the players participate more to it.</p><p></p><p>-- Skill checks: whenever a character wants to do something, the player tells me so, and I do the dicing then tell what happens. I take into consideration class abilities, not just d20 rolls. Example: there is a religious book, and players think there may be useful info in it. They tell me that their players read the book in order to find some clues. I do the rolls, but a cleric knows more about such things than others, so will know best where to look at and interpret. Even on a failed roll the cleric will get some limited info, but on a successful roll the cleric will find much more clues than other characters would. In any case, players don't need to roll dice, just to know what their characters are best at, then tell me what they do.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2381559, member: 9646"] Okay with that. For the two who already have their characters, you can keep them as they are, or even redo them with these stats if you prefer. For the others, either these stats or stats that don't look better. I would like to precise something: as a PBEM this will be [b]free-form[/b], meaning you cannot really have a good experience of the working of the game mechanics. Here is how the game will be played: -- Combat: players tell me what they basically do, and give me some options such as: "if I lose more than half of my hit-points I retreat", or "if anyone seems to be badly wounded I go to his aid to cast a cure wounds spell". Then, I do all the dice throwings, and then recounts what happened. In some cases, I would allow for a few turns of postings for a combat to let the players participate more to it. -- Skill checks: whenever a character wants to do something, the player tells me so, and I do the dicing then tell what happens. I take into consideration class abilities, not just d20 rolls. Example: there is a religious book, and players think there may be useful info in it. They tell me that their players read the book in order to find some clues. I do the rolls, but a cleric knows more about such things than others, so will know best where to look at and interpret. Even on a failed roll the cleric will get some limited info, but on a successful roll the cleric will find much more clues than other characters would. In any case, players don't need to roll dice, just to know what their characters are best at, then tell me what they do. [/QUOTE]
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