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Castles in a D&D/Fantasy setting
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<blockquote data-quote="Wangalade" data-source="post: 7417382" data-attributes="member: 6691437"><p>I've been working on developing a castle or fortress that would be able to defend against common threats in fantasy world. Right now I'm trying to make sure I haven't forgotten anything that might change the architecture of the castle. I have divided threats into 3 categories: flyers, land based attacks, and threats from underground; I'm ignoring outright magic and spells right now because that can change with what game system is in play and the prevalence of magic. I'm looking for potential fantastic threats from the world itself such as monsters or new tactics of armies based on common fantasy tropes. </p><p></p><p>For Flyers there are soldiers on flying devices and mounts which can take part in aerial assaults and then there are just flying monsters like dragons, rocs, and griffons. Land based attacks can be divided into giants who can act as early medieval cannons; large monsters such as dinosaurs, juggernauts or other creatures that can just flatten walls; soldiers riding giant lizards or other creatures that can climb walls; and treants or the use of magic that can cause plats to grow fast enought to crush stone walls. threats from beneath can be divided into burrowing creatures like the purple worm, carrion crawlers, fyrsnaca, or the desert leviathan; goblinoids or other humanoids that live underground and might just dig tunnels into the middle of the fort; and creatures like the earthquake beetle or magic that can cause earthquakes or upset the foundation of the fortress.</p><p></p><p>Is there any fantastical threat I'm forgetting? I'm looking for general categories of threats, I don't need to know every type of humanoid that might dig tunnels, just if there is a way that a standard castle would prove to be ineffectual in a standard fantasy setting.</p></blockquote><p></p>
[QUOTE="Wangalade, post: 7417382, member: 6691437"] I've been working on developing a castle or fortress that would be able to defend against common threats in fantasy world. Right now I'm trying to make sure I haven't forgotten anything that might change the architecture of the castle. I have divided threats into 3 categories: flyers, land based attacks, and threats from underground; I'm ignoring outright magic and spells right now because that can change with what game system is in play and the prevalence of magic. I'm looking for potential fantastic threats from the world itself such as monsters or new tactics of armies based on common fantasy tropes. For Flyers there are soldiers on flying devices and mounts which can take part in aerial assaults and then there are just flying monsters like dragons, rocs, and griffons. Land based attacks can be divided into giants who can act as early medieval cannons; large monsters such as dinosaurs, juggernauts or other creatures that can just flatten walls; soldiers riding giant lizards or other creatures that can climb walls; and treants or the use of magic that can cause plats to grow fast enought to crush stone walls. threats from beneath can be divided into burrowing creatures like the purple worm, carrion crawlers, fyrsnaca, or the desert leviathan; goblinoids or other humanoids that live underground and might just dig tunnels into the middle of the fort; and creatures like the earthquake beetle or magic that can cause earthquakes or upset the foundation of the fortress. Is there any fantastical threat I'm forgetting? I'm looking for general categories of threats, I don't need to know every type of humanoid that might dig tunnels, just if there is a way that a standard castle would prove to be ineffectual in a standard fantasy setting. [/QUOTE]
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