Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Castles in a D&D/Fantasy setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wangalade" data-source="post: 7418503" data-attributes="member: 6691437"><p>Thanks for all the replies! </p><p></p><p>I've looked at some of the discussions that have already taken place here and in other places, but they don't really provide what I'm looking for. I'm looking at physical threats that can be counteracted by physical defenses. Outright magic or things that break the laws of physics are another matter entirely. Things that can go ethereal or teleport at will is not something I had thought of, but I don't see a way of defending against such abilities without magic.</p><p></p><p>Let's take an example of what I am looking at: Giants. Most versions of giants describe that they can throw large boulders and gives rules for how much damage that can do, etc. Taking those rules at face value you might equate giants to catapults or other siege engines, which weren't commonly used to knock down walls. Based on that you might assume the stone walls of a castle would be sufficient. But let's compare giants to normal humans for a moment and extrapolate from there. Any decent baseball pitcher can throw a ball at 90+ mph accurately at a target. Now if you give him a stone instead of a baseball, the throw might not be quite as fast, but it will do more damage on impact. Suppose a Giant trained in throwing object were given a lead ball, similar to a cannonball, and consider that damage he could inflict. what if the giant were simply using a sling appropriate to his size with lead bullets? wouldn't he then be comparable to some of the early cannons? so we might see a development in fortresses similar to what happened in the real world where high stone walls were replaced by low wide earth and timber walls.</p><p></p><p>That's just an example of what I'm looking at. If the only way to defend against a creature, such as a ghost(who is unaffected by physical barriers), is through the use of magic then it wouldn't really affect the physical fortification. For the moment I'm taking for granted that all the necessary magical defenses are always used, but if a threat can be neutralized though physical defenses then that will often prove more economical and castles might look very different. I'm just not sure if there are some physical threats I'm missing out on.</p></blockquote><p></p>
[QUOTE="Wangalade, post: 7418503, member: 6691437"] Thanks for all the replies! I've looked at some of the discussions that have already taken place here and in other places, but they don't really provide what I'm looking for. I'm looking at physical threats that can be counteracted by physical defenses. Outright magic or things that break the laws of physics are another matter entirely. Things that can go ethereal or teleport at will is not something I had thought of, but I don't see a way of defending against such abilities without magic. Let's take an example of what I am looking at: Giants. Most versions of giants describe that they can throw large boulders and gives rules for how much damage that can do, etc. Taking those rules at face value you might equate giants to catapults or other siege engines, which weren't commonly used to knock down walls. Based on that you might assume the stone walls of a castle would be sufficient. But let's compare giants to normal humans for a moment and extrapolate from there. Any decent baseball pitcher can throw a ball at 90+ mph accurately at a target. Now if you give him a stone instead of a baseball, the throw might not be quite as fast, but it will do more damage on impact. Suppose a Giant trained in throwing object were given a lead ball, similar to a cannonball, and consider that damage he could inflict. what if the giant were simply using a sling appropriate to his size with lead bullets? wouldn't he then be comparable to some of the early cannons? so we might see a development in fortresses similar to what happened in the real world where high stone walls were replaced by low wide earth and timber walls. That's just an example of what I'm looking at. If the only way to defend against a creature, such as a ghost(who is unaffected by physical barriers), is through the use of magic then it wouldn't really affect the physical fortification. For the moment I'm taking for granted that all the necessary magical defenses are always used, but if a threat can be neutralized though physical defenses then that will often prove more economical and castles might look very different. I'm just not sure if there are some physical threats I'm missing out on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles in a D&D/Fantasy setting
Top