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Castles in a D&D/Fantasy setting
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<blockquote data-quote="UngainlyTitan" data-source="post: 7418511" data-attributes="member: 28487"><p>Nothing particularly wrong with that. It is not the only approach, though. How castles change depends on: how much world building appeals to you. Official D&D material generally ignores it, so it often includes typical high Middle Ages era castles with no elements geared towards magical infiltration, dragons and/or fliers in general.</p><p></p><p>In general that works if you declare that attacks by fliers and battalions of mages are rare enough to worry about and the PC's are a very rare exception.</p><p></p><p>If you want otherwise then a lot depends on your world assumptions, for instance, in my opinion if fliers are rare but mages are not then most fortification works would take the form of landscaping. Build artificial hills and thick hedgerows to block lines of sight and create strong point, with judicious use of block houses to funnel attackers in to prepared kill zones. Sort of like the German Siegfried Line defences in WWII. </p><p></p><p>One of the nice things about 5e is the existence of spells that aid in the strengthening of fortresses and can with some effort be something one would imagine be within the resources of powerful kingdoms.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 7418511, member: 28487"] Nothing particularly wrong with that. It is not the only approach, though. How castles change depends on: how much world building appeals to you. Official D&D material generally ignores it, so it often includes typical high Middle Ages era castles with no elements geared towards magical infiltration, dragons and/or fliers in general. In general that works if you declare that attacks by fliers and battalions of mages are rare enough to worry about and the PC's are a very rare exception. If you want otherwise then a lot depends on your world assumptions, for instance, in my opinion if fliers are rare but mages are not then most fortification works would take the form of landscaping. Build artificial hills and thick hedgerows to block lines of sight and create strong point, with judicious use of block houses to funnel attackers in to prepared kill zones. Sort of like the German Siegfried Line defences in WWII. One of the nice things about 5e is the existence of spells that aid in the strengthening of fortresses and can with some effort be something one would imagine be within the resources of powerful kingdoms. [/QUOTE]
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