Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Castles in a D&D/Fantasy setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eltab" data-source="post: 7419334" data-attributes="member: 6803337"><p>If you want to go whole-hog, find a book about the design and construction of France's Maginot Line, before WW2. Even Hitler, who liked to demonstrate that nobody else could influence his decisions, decided to go around it rather than through it.</p><p></p><p>Other stuff that is not part of "building a castle" but helps defend it:</p><p>- carrier pigeons to deliver messages back and forth to the King's Army (which we hope is riding forth to break the siege of Castle Strongpoint).</p><p>- A few trained hawks to capture the enemy's pigeons</p><p>- <em>Speak With Animals</em> and ask a squirrel to scamper about looking at things</p><p>- as above but the mouse is sent to gnaw through catapult ropes</p><p>- "Pony Express" network through prairie and semi-desert terrain, does UPS's job</p><p>- Stone walls along farm fields can be built shoulder-high on purpose, so archer squads can travel the land, pick a good spot to let off a flight of arrows at an advancing enemy column, and use the wall(s) as cover of their retreat. Note that cavalry will have to be trained in Equestrian to get over the walls in their effort to outflank the archers</p><p>- Those fields have the most sturdy walls facing the roads</p><p>- Those roads zigzag at about 2/3 of longbow range, so an archer squad can conduct a fighting retreat sniping all the way </p><p>- One- or two-story hardpoints that contain a week's worth of provisions for a squad of men, placed at longbow range from each other, along the roads towards the castle. The point is to delay the enemy and give him a bloody nose (and maybe demoralize him because he's already suffered casualties and spent time before even REACHING the castle). I should also mention the secret trapdoor in the floor to allow the garrison an escape.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7419334, member: 6803337"] If you want to go whole-hog, find a book about the design and construction of France's Maginot Line, before WW2. Even Hitler, who liked to demonstrate that nobody else could influence his decisions, decided to go around it rather than through it. Other stuff that is not part of "building a castle" but helps defend it: - carrier pigeons to deliver messages back and forth to the King's Army (which we hope is riding forth to break the siege of Castle Strongpoint). - A few trained hawks to capture the enemy's pigeons - [I]Speak With Animals[/I] and ask a squirrel to scamper about looking at things - as above but the mouse is sent to gnaw through catapult ropes - "Pony Express" network through prairie and semi-desert terrain, does UPS's job - Stone walls along farm fields can be built shoulder-high on purpose, so archer squads can travel the land, pick a good spot to let off a flight of arrows at an advancing enemy column, and use the wall(s) as cover of their retreat. Note that cavalry will have to be trained in Equestrian to get over the walls in their effort to outflank the archers - Those fields have the most sturdy walls facing the roads - Those roads zigzag at about 2/3 of longbow range, so an archer squad can conduct a fighting retreat sniping all the way - One- or two-story hardpoints that contain a week's worth of provisions for a squad of men, placed at longbow range from each other, along the roads towards the castle. The point is to delay the enemy and give him a bloody nose (and maybe demoralize him because he's already suffered casualties and spent time before even REACHING the castle). I should also mention the secret trapdoor in the floor to allow the garrison an escape. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles in a D&D/Fantasy setting
Top