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Castles in a D&D/Fantasy setting
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<blockquote data-quote="Derren" data-source="post: 7420976" data-attributes="member: 2518"><p>If you had enough stones then yes.</p><p>Don't forget that in Stirling Castle 30 men held out 4 months of regular bombardment and it took the "largest trebuchet ever made" to finally force the exhausted and outmatched defenders to surrender.</p><p></p><p>Anyway, the giant has the advantage of being much more mobile, not being bothered by hills as much as a trebuchet is (requires a flat surface to function well) and can vary between lobbing stones over a wall or throwing a "fastball" on the wall, mimicking both trebuchets and cannons. Still they are the least problematic as they only mimick abilities which eventually were also available to normal humans through technology.</p><p></p><p>Fliers and diggers are much more problematic (while sapping existed, monsterous diggers vastly outperform what humans are able to do) to the existence of traditional castles. Dungeons as castle replacements as it was mentioned protects against fliers, but sacrifices much of the protection against normal enemies that castle provides as you are unable to fire on an attacker like from a castle and instead have to engage in close quarter tunnel fighting. Or just collapse the entrance, trapping the defenders within the dungeon and move on as there is no real need to take a dungeon.</p></blockquote><p></p>
[QUOTE="Derren, post: 7420976, member: 2518"] If you had enough stones then yes. Don't forget that in Stirling Castle 30 men held out 4 months of regular bombardment and it took the "largest trebuchet ever made" to finally force the exhausted and outmatched defenders to surrender. Anyway, the giant has the advantage of being much more mobile, not being bothered by hills as much as a trebuchet is (requires a flat surface to function well) and can vary between lobbing stones over a wall or throwing a "fastball" on the wall, mimicking both trebuchets and cannons. Still they are the least problematic as they only mimick abilities which eventually were also available to normal humans through technology. Fliers and diggers are much more problematic (while sapping existed, monsterous diggers vastly outperform what humans are able to do) to the existence of traditional castles. Dungeons as castle replacements as it was mentioned protects against fliers, but sacrifices much of the protection against normal enemies that castle provides as you are unable to fire on an attacker like from a castle and instead have to engage in close quarter tunnel fighting. Or just collapse the entrance, trapping the defenders within the dungeon and move on as there is no real need to take a dungeon. [/QUOTE]
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