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Castles in a D&D/Fantasy setting
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<blockquote data-quote="Derren" data-source="post: 7421841" data-attributes="member: 2518"><p>I don't think there is. You would need a readily available weapon which range can match the flight high of the common flight monsters/animals. And the existence of such weapon would change the warfare completely.</p><p>Or you are back to high level magic everywhere to summon storms</p><p></p><p></p><p></p><p>Finding all the entrances beforehand would be the new challenge for the attacker. Once he has that he has won unless the defender can match him on the open field in which case there was no need for the dungeon anyway.</p><p>The dungeon can also easily turn into a liability. Not only is there the constant danger of cave-ins, if the attacker knows the entrances he can simply entrench himself around them and pick you off one by one if you come out and otherwise take his time and shovel several tons of earth and rock onto the entrances or divert a river into the dungeon or just seal all air holes. Sure there are ways to make this harder by having pre digged caves rigged to collapse (and hope that the enemy steps onto them) or have not quite digged out entrances which can be completed in an emergency. But that only allows you to escape a trap instead of giving you an advantage.</p><p>What kills dungeons is the high costs and the ability to affect the outside world from the inside.</p><p></p><p>A compromise would be instead of digging down you dig sideways inside a mountain and then up. You would still have a ceiling to protect you from fliers, but you could also open arrow holes higher up to shoot down like you could from a castle. But the sites were this would be possible (and useful) would be limited.</p><p>If you have really a lot of money or labourers you could create an artificial mountain, a fortress pyramid so to speak. For liveability you could create a regular castle for living on the side of the pyramid and only retreat into it when the need arises. </p><p>It would be very expensive, but combine the advantages of a castle with the security against fliers you would have in a dungeon.</p></blockquote><p></p>
[QUOTE="Derren, post: 7421841, member: 2518"] I don't think there is. You would need a readily available weapon which range can match the flight high of the common flight monsters/animals. And the existence of such weapon would change the warfare completely. Or you are back to high level magic everywhere to summon storms Finding all the entrances beforehand would be the new challenge for the attacker. Once he has that he has won unless the defender can match him on the open field in which case there was no need for the dungeon anyway. The dungeon can also easily turn into a liability. Not only is there the constant danger of cave-ins, if the attacker knows the entrances he can simply entrench himself around them and pick you off one by one if you come out and otherwise take his time and shovel several tons of earth and rock onto the entrances or divert a river into the dungeon or just seal all air holes. Sure there are ways to make this harder by having pre digged caves rigged to collapse (and hope that the enemy steps onto them) or have not quite digged out entrances which can be completed in an emergency. But that only allows you to escape a trap instead of giving you an advantage. What kills dungeons is the high costs and the ability to affect the outside world from the inside. A compromise would be instead of digging down you dig sideways inside a mountain and then up. You would still have a ceiling to protect you from fliers, but you could also open arrow holes higher up to shoot down like you could from a castle. But the sites were this would be possible (and useful) would be limited. If you have really a lot of money or labourers you could create an artificial mountain, a fortress pyramid so to speak. For liveability you could create a regular castle for living on the side of the pyramid and only retreat into it when the need arises. It would be very expensive, but combine the advantages of a castle with the security against fliers you would have in a dungeon. [/QUOTE]
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