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<blockquote data-quote="painandgreed" data-source="post: 2266344" data-attributes="member: 24969"><p>For the majority of purpose, castles would remain the same althought with magic there would also come magical reinforcements. While not outlined int he books very well, as soon as somebody created a spell that could destroy a castle wall, soembody else would create a spell or construction method to defend against it. Major battles are not where castles will traditionally fail but rather against small parties or lone persons with specific missions. Invisiblity, flight, climb walls, etc will mean that the main walls of the castle can be ignored by any decently prepared party or operative. Defences against such will come deeper within the castle. There will be choke points, lack of windows, and increased security. Targets of assasination, rescue or theft, will be deep within the castle not in high towers that would normally be out of reach. Even underground is not safe with burrowing monsters around. Instead, there will be an inner sanctum of the castle with very little in the ways of ingress and egress that can be carefully monitored and guarded. Common well traveled areas will suround it on all sides including top and bottom so that any blatent brute force entry will be noticed immediatly. no flying to an open window in a tower to cast a spell to assasinate the king. No bullets burrowing though the earth into the dungeon to free the imprisoned noble. Floors will be built to be creaky or with something like plush carpet to foil invisiblity or rogues sneaking about.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2266344, member: 24969"] For the majority of purpose, castles would remain the same althought with magic there would also come magical reinforcements. While not outlined int he books very well, as soon as somebody created a spell that could destroy a castle wall, soembody else would create a spell or construction method to defend against it. Major battles are not where castles will traditionally fail but rather against small parties or lone persons with specific missions. Invisiblity, flight, climb walls, etc will mean that the main walls of the castle can be ignored by any decently prepared party or operative. Defences against such will come deeper within the castle. There will be choke points, lack of windows, and increased security. Targets of assasination, rescue or theft, will be deep within the castle not in high towers that would normally be out of reach. Even underground is not safe with burrowing monsters around. Instead, there will be an inner sanctum of the castle with very little in the ways of ingress and egress that can be carefully monitored and guarded. Common well traveled areas will suround it on all sides including top and bottom so that any blatent brute force entry will be noticed immediatly. no flying to an open window in a tower to cast a spell to assasinate the king. No bullets burrowing though the earth into the dungeon to free the imprisoned noble. Floors will be built to be creaky or with something like plush carpet to foil invisiblity or rogues sneaking about. [/QUOTE]
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