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castles in D&D
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<blockquote data-quote="boredgremlin" data-source="post: 2267486" data-attributes="member: 31646"><p>Dispite what forgotten realms fantasy novels and videogames might lead you to believe high level characters are actually just as rare there as anywhere where else. Read the campaign setting again, most of the high level guys mentioned are between 10th and 15th level with only about a half dozen epic level individuals. </p><p> On to castles. Just follow the DMG demographics and you will see why castles still work great most of time. Invisibility is a 2nd level spell, which requires a 3rd level caster. So a village or small town has a slight chance of having a wizard who can cast it. A large town will have 1 wizard of level of level 4-7 and a single apprentice of half that level. And invisibility is foiled by the gaurd dogs you will likely find in any halfway important place. </p><p> Fly is a little harder but not nearly unbeatable with normal architecture. Fighting forts had small windows with bars so your not flying into any windows in a castle. There would likely only be a few trapdoors on roofs and all would be gaurded with dogs to best the invisible flyers and of course padlocked so that after the dogs start going nuts and the gaurds start shooting everyone in the castle has plenty of time to move to internal positions to repel invaders. Sure you got over the wall. So? If your attack doesnt go well then after that fly wears off it might not be a good thing to be stuck inside the walls. </p><p> Sure it requires a little more drilling of the troops and some internal security points being set up but its not a castle cracker. Add in that as a 3rd level spell it requires a 5th level wizard to cast so you have one per large town who can do it (if he is willing) and he can only fly in himself. Maybe with a high Int modifier he will be able to fly in 2 people. Now are 2 people really gonna take down an entire castle garrison, including higher level officers?</p><p> The castle and fort is just about as usefull in D&D as it ever was. Especially against stupid creatures like orcs that dont have any wizards. </p><p> For any question about how NPC's might affect a game world just look at the demographics in the DMG and see how few people of any power there really are in the world.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2267486, member: 31646"] Dispite what forgotten realms fantasy novels and videogames might lead you to believe high level characters are actually just as rare there as anywhere where else. Read the campaign setting again, most of the high level guys mentioned are between 10th and 15th level with only about a half dozen epic level individuals. On to castles. Just follow the DMG demographics and you will see why castles still work great most of time. Invisibility is a 2nd level spell, which requires a 3rd level caster. So a village or small town has a slight chance of having a wizard who can cast it. A large town will have 1 wizard of level of level 4-7 and a single apprentice of half that level. And invisibility is foiled by the gaurd dogs you will likely find in any halfway important place. Fly is a little harder but not nearly unbeatable with normal architecture. Fighting forts had small windows with bars so your not flying into any windows in a castle. There would likely only be a few trapdoors on roofs and all would be gaurded with dogs to best the invisible flyers and of course padlocked so that after the dogs start going nuts and the gaurds start shooting everyone in the castle has plenty of time to move to internal positions to repel invaders. Sure you got over the wall. So? If your attack doesnt go well then after that fly wears off it might not be a good thing to be stuck inside the walls. Sure it requires a little more drilling of the troops and some internal security points being set up but its not a castle cracker. Add in that as a 3rd level spell it requires a 5th level wizard to cast so you have one per large town who can do it (if he is willing) and he can only fly in himself. Maybe with a high Int modifier he will be able to fly in 2 people. Now are 2 people really gonna take down an entire castle garrison, including higher level officers? The castle and fort is just about as usefull in D&D as it ever was. Especially against stupid creatures like orcs that dont have any wizards. For any question about how NPC's might affect a game world just look at the demographics in the DMG and see how few people of any power there really are in the world. [/QUOTE]
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