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Castles of Crystal, Wars of Genocide!
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<blockquote data-quote="Ace" data-source="post: 640566" data-attributes="member: 944"><p>I have a similar background bit to my own campaign world. </p><p></p><p>The basics being Magic is 3x better on offense and its cumulative</p><p></p><p>I assumed logical construction of magic items and cam up with this </p><p>Magic items don't break or wear out normally.If I make a geejaw of geejawing it will outlast me by many years.</p><p></p><p> Since swords don't break in combat unless hit by a stronger magic weapon I assume that they are protected outside of combat too. I make a +2 sword, the next generations makes a +2 sword and so on.Pretty soon you have a whole lot of +2 swords!</p><p></p><p>Another example</p><p></p><p> Why make Wands of Cure Light Wounds (GP 750) when they can make a Healstone (Cure Minor Wounds at will usuable by anyone) that will last pretty much forever and can heal an army if needed! </p><p></p><p>Yeah it takes a while but if you had 10 healstones they could heal 1000 wounded 4th level warriors (down half, about 15 points) in about 6 hours. That includes time to pass the stones around !</p><p></p><p>This has a profound effect on my game world and I think for me and my players and unwanted one. I can run adventures like that (and have) in 3e and GURPS its just no one but me has fun</p><p></p><p> As soon as I start explaining the basis of small unit (and the units have to be small or they fry) tactics the players eyes glaze over. </p><p></p><p>Epic for us would be a journey into the underworld not a giant war against absurd forces. </p><p></p><p>When we did our world building we took all that stuff into account and realized we didn't like the results. </p><p></p><p>We want Cavalry Charges, Pike Walls, and Seiges not Dragons, Bulletes and Tunnel Beasts backed up by demonic legions and Magetillery </p><p></p><p>I think this is because our group is 2 historians, a renfaire guy, 1 actor and a couple casuals. </p><p></p><p> on the whole we want a renfaire middle ages and not a wahoo level of magic </p><p></p><p>While I would enjoy SHARKS games (a lot) I am the only one in my group that could as I understand and appreciate what its about. </p><p></p><p>I would say before you plunk money down for the Epic Handbook and start to building you should realize that a lot of magic will change your world massivly if you use it </p><p></p><p>If you want to handwave the effects away, go for it.</p><p> Just understand a "realistic" epic campign isn't going to just be a few minor wizards in towers. It will be different, very different</p><p></p><p>As for me I am going the opposite way, my next campaign is dropping Evocation and Conjuration mostly. Low Magic and Low Monster seems more fun for me than Epic YMMV of course</p></blockquote><p></p>
[QUOTE="Ace, post: 640566, member: 944"] I have a similar background bit to my own campaign world. The basics being Magic is 3x better on offense and its cumulative I assumed logical construction of magic items and cam up with this Magic items don't break or wear out normally.If I make a geejaw of geejawing it will outlast me by many years. Since swords don't break in combat unless hit by a stronger magic weapon I assume that they are protected outside of combat too. I make a +2 sword, the next generations makes a +2 sword and so on.Pretty soon you have a whole lot of +2 swords! Another example Why make Wands of Cure Light Wounds (GP 750) when they can make a Healstone (Cure Minor Wounds at will usuable by anyone) that will last pretty much forever and can heal an army if needed! Yeah it takes a while but if you had 10 healstones they could heal 1000 wounded 4th level warriors (down half, about 15 points) in about 6 hours. That includes time to pass the stones around ! This has a profound effect on my game world and I think for me and my players and unwanted one. I can run adventures like that (and have) in 3e and GURPS its just no one but me has fun As soon as I start explaining the basis of small unit (and the units have to be small or they fry) tactics the players eyes glaze over. Epic for us would be a journey into the underworld not a giant war against absurd forces. When we did our world building we took all that stuff into account and realized we didn't like the results. We want Cavalry Charges, Pike Walls, and Seiges not Dragons, Bulletes and Tunnel Beasts backed up by demonic legions and Magetillery I think this is because our group is 2 historians, a renfaire guy, 1 actor and a couple casuals. on the whole we want a renfaire middle ages and not a wahoo level of magic While I would enjoy SHARKS games (a lot) I am the only one in my group that could as I understand and appreciate what its about. I would say before you plunk money down for the Epic Handbook and start to building you should realize that a lot of magic will change your world massivly if you use it If you want to handwave the effects away, go for it. Just understand a "realistic" epic campign isn't going to just be a few minor wizards in towers. It will be different, very different As for me I am going the opposite way, my next campaign is dropping Evocation and Conjuration mostly. Low Magic and Low Monster seems more fun for me than Epic YMMV of course [/QUOTE]
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