Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castles of Crystal, Wars of Genocide!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 646958" data-attributes="member: 5724"><p><strong>well</strong></p><p></p><p>How do you deal with a troop of 10 </p><p>Dust of Disappearance (this cannot be seen by see invisibility or purged by invisiblity purge, it takes a true seeing spell)/flying/blinking or dimension dooring or teleporting/ non-concentrated wizards (ie spread out) who are using wands of (silenced) fireball?</p><p></p><p>Thats roughly 12,000 sq feet of 7d6 fire immolation within <strong>one round.</strong> If you have soldiers in formation with one every 5 feet thats 2400 soldiers, so probably around 1500-2000 get hit given non-maximazation. With an army of 10,000 they'll all get hit within a single minute.</p><p></p><p>Given the best of circumstances, say your're able to nullify/kill/get rid of all 10 wizards, in 30 seconds. Thats still a hella amount of damage. However, IMHO, no army, person, creature or magic, can respond with difinitive/leathal force to a dispersed massively violent threat within a single minute.</p><p></p><p>I think i'm being very generous here with a 30 second nullification period. Missile weapons won't reach 400 ft in to the air (not that anyone could see the wizards), and most spells won't either. Also if you assume each wizard has put wax in their ears to ignore those verbal spells, and has pumped up on elemental resistant spells, I don't see how you can take them out in less time, if they stay dispersed.</p><p></p><p>Well to make a short post shorter.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> IMHO armies that march, armies that in any form resemble historical armies just simply wont take the field in a world with DnD magic. Can you imagine trying to keep morale under such an attack? How would you maintain your logistic security?</p><p></p><p>Basically, magic in DnD is simply tremendously distructive and cannot be countered by other magic. (well at least in time for it to make a difference at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>again, just my opinion.</p><p></p><p>I see "armies" being composed of small groups of adventurer types. I see kings continualy employing divination magic to attempt to prevent "sneak attacks." I see the threat of retaliation (ie you may get me but my family will get you) being probably the only real restraint on war.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 646958, member: 5724"] [b]well[/b] How do you deal with a troop of 10 Dust of Disappearance (this cannot be seen by see invisibility or purged by invisiblity purge, it takes a true seeing spell)/flying/blinking or dimension dooring or teleporting/ non-concentrated wizards (ie spread out) who are using wands of (silenced) fireball? Thats roughly 12,000 sq feet of 7d6 fire immolation within [b]one round.[/b] If you have soldiers in formation with one every 5 feet thats 2400 soldiers, so probably around 1500-2000 get hit given non-maximazation. With an army of 10,000 they'll all get hit within a single minute. Given the best of circumstances, say your're able to nullify/kill/get rid of all 10 wizards, in 30 seconds. Thats still a hella amount of damage. However, IMHO, no army, person, creature or magic, can respond with difinitive/leathal force to a dispersed massively violent threat within a single minute. I think i'm being very generous here with a 30 second nullification period. Missile weapons won't reach 400 ft in to the air (not that anyone could see the wizards), and most spells won't either. Also if you assume each wizard has put wax in their ears to ignore those verbal spells, and has pumped up on elemental resistant spells, I don't see how you can take them out in less time, if they stay dispersed. Well to make a short post shorter.. :) IMHO armies that march, armies that in any form resemble historical armies just simply wont take the field in a world with DnD magic. Can you imagine trying to keep morale under such an attack? How would you maintain your logistic security? Basically, magic in DnD is simply tremendously distructive and cannot be countered by other magic. (well at least in time for it to make a difference at least :)) again, just my opinion. I see "armies" being composed of small groups of adventurer types. I see kings continualy employing divination magic to attempt to prevent "sneak attacks." I see the threat of retaliation (ie you may get me but my family will get you) being probably the only real restraint on war. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles of Crystal, Wars of Genocide!
Top