Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castles of Crystal, Wars of Genocide!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 649209" data-attributes="member: 5724"><p><strong>Re: Re: Re: Re: well</strong></p><p></p><p></p><p></p><p>I haven't read any of his other stuff. Mostly because it a bit harder to get a hold of.</p><p></p><p>The 1 in 50 number is taken from the DMG demographics section. If you break the assumed populace down into the communities listed and use the statistical averages for spellcasters you end up with something like 1 in 50. I did it once, actually i think the number was closer to 1 in 40 (damn, maybe 1 in 35?, can't remember), but i was trying to be conservative.</p><p></p><p></p><p></p><p>Well, almost all defensive magical tactics, IMHO, are rendered moot in a situation where the wizards are responsible for defending such a large group of people. True, they aint peasants their soldiers, but they still have no way outside of magical counterattacks/countermeasures to defend themselves against a flying improved invised fireballwanding wizards.</p><p></p><p>A lot of the traditional countermeasures are only effective under small group situations. No surprisingly, because that'swhat the rules are designed for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I totally agree with your "he's a marked man." statement. Yep he is, but unfortunately he's probably <strong>already</strong> a marked man because he's in an opposing force. Outside of chivalric/humanistic conventions he's already in trouble with the other side.</p><p></p><p>But that's what i'm talking about when i speak of retaliation. Some people won't fight you if they think you'll have their family killed if you attack them.</p><p></p><p></p><p></p><p>This might be the case, but i'd find it very hard to believe that once one side starts losing they'll just give up without starting the "unfriendly" big magical type of war. Unless your dealing with massive epic level type magic, the cold war anology probably doesn't hold. I kinda view what your saying more like "We agree to not use magic too much, because that will get us all killed real quick." But again, once a side starts to lose, IMHO, maintaining that kind of pact would be difficult.</p><p></p><p></p><p></p><p>I'm not so much interested in tactic either as every tactic is pretty situational. But i do think there is a bais to DnD to favor offensive over defensive magic (see my other post here, interested in your opinions) that determines what type of stuff is possible. ie. what is balanced.</p><p></p><p></p><p></p><p>Double heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yeah, but i was more concerned with troop movements, army compositions, logistic resources etc... That type of info would be impossible to hide in a DnD world.</p><p></p><p></p><p></p><p>Agreed, and Vice Versa. This is one reason why i like ENworld over other places. By now most people would be shouting at each other and calling each other's game ideas stupid. Ah, civility is sorely missed.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 649209, member: 5724"] [b]Re: Re: Re: Re: well[/b] I haven't read any of his other stuff. Mostly because it a bit harder to get a hold of. The 1 in 50 number is taken from the DMG demographics section. If you break the assumed populace down into the communities listed and use the statistical averages for spellcasters you end up with something like 1 in 50. I did it once, actually i think the number was closer to 1 in 40 (damn, maybe 1 in 35?, can't remember), but i was trying to be conservative. Well, almost all defensive magical tactics, IMHO, are rendered moot in a situation where the wizards are responsible for defending such a large group of people. True, they aint peasants their soldiers, but they still have no way outside of magical counterattacks/countermeasures to defend themselves against a flying improved invised fireballwanding wizards. A lot of the traditional countermeasures are only effective under small group situations. No surprisingly, because that'swhat the rules are designed for :). I totally agree with your "he's a marked man." statement. Yep he is, but unfortunately he's probably [b]already[/b] a marked man because he's in an opposing force. Outside of chivalric/humanistic conventions he's already in trouble with the other side. But that's what i'm talking about when i speak of retaliation. Some people won't fight you if they think you'll have their family killed if you attack them. This might be the case, but i'd find it very hard to believe that once one side starts losing they'll just give up without starting the "unfriendly" big magical type of war. Unless your dealing with massive epic level type magic, the cold war anology probably doesn't hold. I kinda view what your saying more like "We agree to not use magic too much, because that will get us all killed real quick." But again, once a side starts to lose, IMHO, maintaining that kind of pact would be difficult. I'm not so much interested in tactic either as every tactic is pretty situational. But i do think there is a bais to DnD to favor offensive over defensive magic (see my other post here, interested in your opinions) that determines what type of stuff is possible. ie. what is balanced. Double heh. :) Yeah, but i was more concerned with troop movements, army compositions, logistic resources etc... That type of info would be impossible to hide in a DnD world. Agreed, and Vice Versa. This is one reason why i like ENworld over other places. By now most people would be shouting at each other and calling each other's game ideas stupid. Ah, civility is sorely missed. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles of Crystal, Wars of Genocide!
Top