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<blockquote data-quote="reapersaurus" data-source="post: 649810" data-attributes="member: 1194"><p>joe b - you went way past what you needed to to prove your point. LOL</p><p></p><p>It is easily proven that you cannot properly use 3E magic to defend against 3E magic - it's not practical.</p><p>Even if you hypothesize an unspecified whole school of anti-magic magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />, you just can't ignore the fact that it _costs_ more to defend against magic attacks than it does to attack.</p><p></p><p>Q.E.D. Let's move on to SHARK's reply of how exactly he doesn't have this problem in his world.</p><p></p><p>SHARK - You have ignored our points.</p><p>And don't take this personally, but I must point out that this is common for you to ignore rules-based problems with your world, in my loong experience in enjoyably talking about your incredible (yet firmly unbelievable and flawed) world.</p><p></p><p>Can you maybe address the issue at hand clearly, with in-game examples as to how exactly your world stops mages from Invisibly Teleporting over any congregation of grunts, casting Time Stop, then a bunch of spells, then Teleporting away?</p><p></p><p>That's just one example, and I'm not a mage player.</p><p></p><p>I don't think you would be extreme enough to argue that high level magic can't kill hundreds of even high-level grunts, would you?</p><p>Unless ground forces are all protected by incredible magics over the majority of men, than it is a given that entire platoons would be wiped out without ever seing the enemy.</p><p>There is no way to avoid that in 3E.</p><p></p><p>Even if they are protected, there's no way that powerful magics can cover everybody in the battle.</p><p>The enemy mages would take out the ones that weren't protected.</p><p>Further, if they COULD all be protected, enemy mages would simply wait until they weren't all protected (on the march, in occupation, etc).</p><p></p><p>Unless you have the fortitude to make your world NOT have many spells that cause this fact of battles involving magic, than you are ignoring the realistic impact of magic in your world, and concluding that "The Armies Must March" based on an ignorance of that aspect of 3E.</p><p></p><p>What say you to these direct queries, SHARK?</p><p>I hold great faith that it makes sense to you, as the world's creator, why this isn't a fatal problem that I and others see.</p><p>I implore you, please directly respond to our examples, and don't go into a long, drawn-out digression about motivations, diplomacy, and non-existent rules that somehow would blunt the insane dominance that high-level magic undeniably has in 3E.</p><p></p><p>Don't wave your hand and compare 3E magic problems with real-world history.</p><p>I know your knowledge of history is voluminous and quite impressive, but it really has no business being brought up in a discussion about the reasons why magic wouldn't dominate in your world.</p><p></p><p>There.</p><p>That's my task to you, SHARK - </p><p>directly defend your world against the onslaught of crumbling reality, against the evil of loss of cohesiveness, against the heathen masses of 3E spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <--big wink, because you know we both enjoy discussing.</p><p>Sit back with a cigar and ruminate awhile, SHARK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 649810, member: 1194"] joe b - you went way past what you needed to to prove your point. LOL It is easily proven that you cannot properly use 3E magic to defend against 3E magic - it's not practical. Even if you hypothesize an unspecified whole school of anti-magic magic :rolleyes:, you just can't ignore the fact that it _costs_ more to defend against magic attacks than it does to attack. Q.E.D. Let's move on to SHARK's reply of how exactly he doesn't have this problem in his world. SHARK - You have ignored our points. And don't take this personally, but I must point out that this is common for you to ignore rules-based problems with your world, in my loong experience in enjoyably talking about your incredible (yet firmly unbelievable and flawed) world. Can you maybe address the issue at hand clearly, with in-game examples as to how exactly your world stops mages from Invisibly Teleporting over any congregation of grunts, casting Time Stop, then a bunch of spells, then Teleporting away? That's just one example, and I'm not a mage player. I don't think you would be extreme enough to argue that high level magic can't kill hundreds of even high-level grunts, would you? Unless ground forces are all protected by incredible magics over the majority of men, than it is a given that entire platoons would be wiped out without ever seing the enemy. There is no way to avoid that in 3E. Even if they are protected, there's no way that powerful magics can cover everybody in the battle. The enemy mages would take out the ones that weren't protected. Further, if they COULD all be protected, enemy mages would simply wait until they weren't all protected (on the march, in occupation, etc). Unless you have the fortitude to make your world NOT have many spells that cause this fact of battles involving magic, than you are ignoring the realistic impact of magic in your world, and concluding that "The Armies Must March" based on an ignorance of that aspect of 3E. What say you to these direct queries, SHARK? I hold great faith that it makes sense to you, as the world's creator, why this isn't a fatal problem that I and others see. I implore you, please directly respond to our examples, and don't go into a long, drawn-out digression about motivations, diplomacy, and non-existent rules that somehow would blunt the insane dominance that high-level magic undeniably has in 3E. Don't wave your hand and compare 3E magic problems with real-world history. I know your knowledge of history is voluminous and quite impressive, but it really has no business being brought up in a discussion about the reasons why magic wouldn't dominate in your world. There. That's my task to you, SHARK - directly defend your world against the onslaught of crumbling reality, against the evil of loss of cohesiveness, against the heathen masses of 3E spells. ;) <--big wink, because you know we both enjoy discussing. Sit back with a cigar and ruminate awhile, SHARK. :D [/QUOTE]
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