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Castles of Crystal, Wars of Genocide!
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<blockquote data-quote="Ace" data-source="post: 652378" data-attributes="member: 944"><p>From what I understand of Valorea it is not a regular D&D world</p><p></p><p>That sounds odd but what SHARK has done is introduce two big new assumptions into the game </p><p></p><p>#1 There are a lot of guys 10th level and up, enough to field armies of them in fact. Epic level charcters are not uncommon </p><p></p><p>#2 There are many counter measures to magic out there that do not exist in regular D&D. In fact the regular system doesn't even imply that these exist. Its a valid handwave but its still a handwave</p><p></p><p>Neither of these assumptions are supported in anything published (well Epic Level Handbook, maybe)</p><p></p><p>This makes SHARKS game a lot more Melee and army centric than a game run with core assumptions in mind</p><p></p><p>I have played in games like this where a 1st level spell (minor personal ward) would stop one spell of any level. The assumptions used in that game and the structure of it were different than in most camapigns. </p><p>I didn't care for it personally but YMMV</p><p></p><p>If we are going to criticize SHARKS world effectively we need to keep in mind that he is playing a somewhat different game than we are</p><p></p><p>I am not sure what all of SHARKS assumptions are but Just to add grist to the mill here are mine </p><p></p><p></p><p>#1 Clerics are not allowed to fight in secular wars except on a rare occasions. Use a commune spell before wading in because violating this rule means you get no spells until you attone</p><p></p><p>#2 The average level of a commoner/freeman/expert is 3. Warriors (the bulk of the army) are about 3rd level. PC classes are higher level, the tyoical mage is 5th-7th. Epic level charcters are very rare There are about 30-40 in an area the size of Eurasia. </p><p></p><p>#2 Magic items don't wear out unless theyare charged items. This is implied in the general indestructability of magic weapons but I assume it applies to all magic items. If I build a cure light wounds at will glove (2000GP) it will be around for a long time. If other people build CLW gloves (say kingdom officials) pretty soon there will be many many CLW gloves</p><p></p><p>#3 Power Components not XP</p><p></p><p>#4 Anyone with a 10 Int can cast wizard spells. Anyone with a 10 Wis who takes the vows can cast cleric spells. This means that given training a full 3rd of the population can learn to cast Fireball (Int 12 is 1/3 of amount +1 point at L4 level up) Most people won't live by the vows of a cleric or druid but a lot of people will study wizard magic. Psions, Bards and Sorcerers require the right lineage and those classes are not for everyone</p><p></p><p>#5 Offense is 2x-3x defense. There are a few more defense spells than exist in the book but they are no way as versitile or powerfull as offensive spells</p><p></p><p>#6 Anti Aging magic is rare. The lack of challenges suitable for mid level types in everyday life means that there are few characters above 10th level. BY that time a person is in their 70's and near the end of their lifespan</p><p></p><p>#7 90% of everyone is human</p><p></p><p>As you can tell my game isn't quite regular D&D either. I will levae you all to imagine what the world is like</p></blockquote><p></p>
[QUOTE="Ace, post: 652378, member: 944"] From what I understand of Valorea it is not a regular D&D world That sounds odd but what SHARK has done is introduce two big new assumptions into the game #1 There are a lot of guys 10th level and up, enough to field armies of them in fact. Epic level charcters are not uncommon #2 There are many counter measures to magic out there that do not exist in regular D&D. In fact the regular system doesn't even imply that these exist. Its a valid handwave but its still a handwave Neither of these assumptions are supported in anything published (well Epic Level Handbook, maybe) This makes SHARKS game a lot more Melee and army centric than a game run with core assumptions in mind I have played in games like this where a 1st level spell (minor personal ward) would stop one spell of any level. The assumptions used in that game and the structure of it were different than in most camapigns. I didn't care for it personally but YMMV If we are going to criticize SHARKS world effectively we need to keep in mind that he is playing a somewhat different game than we are I am not sure what all of SHARKS assumptions are but Just to add grist to the mill here are mine #1 Clerics are not allowed to fight in secular wars except on a rare occasions. Use a commune spell before wading in because violating this rule means you get no spells until you attone #2 The average level of a commoner/freeman/expert is 3. Warriors (the bulk of the army) are about 3rd level. PC classes are higher level, the tyoical mage is 5th-7th. Epic level charcters are very rare There are about 30-40 in an area the size of Eurasia. #2 Magic items don't wear out unless theyare charged items. This is implied in the general indestructability of magic weapons but I assume it applies to all magic items. If I build a cure light wounds at will glove (2000GP) it will be around for a long time. If other people build CLW gloves (say kingdom officials) pretty soon there will be many many CLW gloves #3 Power Components not XP #4 Anyone with a 10 Int can cast wizard spells. Anyone with a 10 Wis who takes the vows can cast cleric spells. This means that given training a full 3rd of the population can learn to cast Fireball (Int 12 is 1/3 of amount +1 point at L4 level up) Most people won't live by the vows of a cleric or druid but a lot of people will study wizard magic. Psions, Bards and Sorcerers require the right lineage and those classes are not for everyone #5 Offense is 2x-3x defense. There are a few more defense spells than exist in the book but they are no way as versitile or powerfull as offensive spells #6 Anti Aging magic is rare. The lack of challenges suitable for mid level types in everyday life means that there are few characters above 10th level. BY that time a person is in their 70's and near the end of their lifespan #7 90% of everyone is human As you can tell my game isn't quite regular D&D either. I will levae you all to imagine what the world is like [/QUOTE]
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