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Castles of Crystal, Wars of Genocide!
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<blockquote data-quote="jgbrowning" data-source="post: 652990" data-attributes="member: 5724"><p>Yep, thats pretty much what i'm saying. Each new development comes up and it rules for a little bit and then its countered. To me, however magic on the scale that we're talking about at epic level (or infact plain D&D at 4th level or so) has a greater distructive power than almost all historical technological developments.</p><p></p><p>If an army has one tank (say WWI) and you don't, you still have a few ways of overcoming the tank because the tank is also limited by the same technology that created it. A squad with only light weapons wont be able to hurt the tank (although one of the better ways was to set pit traps-- here's an example of a "primative" maneauver besting superior tech, there's lots of others) but at the same time the infantry have much more mobility which allows them to negate some of the tanks effectiveness by staying away from it. </p><p></p><p>When one gets to big magic, you kinda have to view it as big tech. Imagine that you've developed force fields. These force fields keep out all damage, but when they're breached, you're pretty much dead because the amount of firepower your countermeasures are countering is tremendous. When those coutermeasures are overcome or bypassed, your dead.</p><p></p><p>If your magic defenses fail under a big magic scenerio, you are just like the guys behind the force field when it fails: dead.</p><p></p><p>And i think with magic, unlike technology, those instances of failure would be much more common. It doesn't take nearly as much time and resources to create (<em>and implement and disperse</em>) a new spell as it does to create a new technology. Magic is more like a block set that you use to build what you want as opposed to technology being like whenyou have to find the <strong>right</strong> block set before you can even hope to build what you want. Magic would rapidly modify itself to counter counter-measures faster than we can in reality.</p><p></p><p>And the consequences of not having magical countermeasures is much greater than the consequences of not having your own tank. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *and not having your own tank sucks*</p><p></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 652990, member: 5724"] Yep, thats pretty much what i'm saying. Each new development comes up and it rules for a little bit and then its countered. To me, however magic on the scale that we're talking about at epic level (or infact plain D&D at 4th level or so) has a greater distructive power than almost all historical technological developments. If an army has one tank (say WWI) and you don't, you still have a few ways of overcoming the tank because the tank is also limited by the same technology that created it. A squad with only light weapons wont be able to hurt the tank (although one of the better ways was to set pit traps-- here's an example of a "primative" maneauver besting superior tech, there's lots of others) but at the same time the infantry have much more mobility which allows them to negate some of the tanks effectiveness by staying away from it. When one gets to big magic, you kinda have to view it as big tech. Imagine that you've developed force fields. These force fields keep out all damage, but when they're breached, you're pretty much dead because the amount of firepower your countermeasures are countering is tremendous. When those coutermeasures are overcome or bypassed, your dead. If your magic defenses fail under a big magic scenerio, you are just like the guys behind the force field when it fails: dead. And i think with magic, unlike technology, those instances of failure would be much more common. It doesn't take nearly as much time and resources to create ([i]and implement and disperse[/i]) a new spell as it does to create a new technology. Magic is more like a block set that you use to build what you want as opposed to technology being like whenyou have to find the [b]right[/b] block set before you can even hope to build what you want. Magic would rapidly modify itself to counter counter-measures faster than we can in reality. And the consequences of not having magical countermeasures is much greater than the consequences of not having your own tank. :) *and not having your own tank sucks* joe b. [/QUOTE]
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