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<blockquote data-quote="SHARK" data-source="post: 656954" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>LOL! Reapersaurus, what have you been smoking? You must be smoking something real wild, because you didn't seem to comprehend very much of the post that I wrote in response to you. I think, truth be told, it doesn't really matter what I say, because you have this particular dislike for me, and seem to always have, so I suppose your particularly acidic comments don't really surprise me.</p><p></p><p>I notice that you didn't bother to respond to Dragonblade, who is actually a player in my campaign world. His comments are quite instructive. In real action, his character had plenty of spells, powerful magic items, and so on, but what you can't seem to see or are willing to accept, is that a wizard, regardless of their level and power, when facing thousands and thousands of well-equipped, well-trained opponents, just isn't nearly as dominating as you would like to think. It has been proven in the battlefields of play in my campaign. There are dozens of things happening all at once; numerous decisions that a wizard character must make; people are dying all around the wizard; the wizard doesn't have the time, or perfect knowledge, or the serene, perfect clarity of mind to do everything, be everywhere, and solve a wide range of problems all at the same time. The wizard just doesn't. The enemies facing the wizard are not stupid, but in fact are cooperating, and using every skill and tool at their advantage to bring down the wizard, and carry on into the wizard's companions that are beyond him. Some of the creatures may die, but the wizard will pay the price, and potentially a fatal one, for every round that he is exposed to the enemy. When dealing with armies in the thousands, and tens of thousands, who also have their own wizards, the effect of a single wizard, or even a small group, just isn't that significant. </p><p></p><p>That reality is simply an outgrowth from not so much as any restrictions that I put on wizards, or magic per se, so much as a function of how I deploy military forces in battle. Now, certainly, as Joe Browning points out, he likes to take a different tack on some of his assumptions than I do. That's fine, and I even like some of his ideas. That difference in assumptions doesn't make me, or him, wrong, or unrealistic, or inconsistent. Your claims to the contrary are, however, quite wrong. As Joe Browning pointed out, your post is also abrasive, and needlessly so.</p><p></p><p>Essentially I make different assumptions on various forces abilities to respond to wizards on the field of battle. </p><p></p><p>That's it.</p><p></p><p>I assume and have seen in practice, that such organized responses are quite effective.</p><p></p><p>If you haven't experienced this, or just refuse to let the forces operate in such a manner, that's fine. But don't then try and insult or belittle myself, my campaign, the people who play in my campaign, or the friends and fans here that happen to like my approaches in building and running a campaign. Get it?</p><p></p><p>Others as well, who may not even agree with the assumptions that I make, to the degree that I make them, probably don't appreciate such an abrasive attitude from you Reapersaurus. </p><p></p><p>I tried to be light in my earlier post, really I did, but it seems that you just want to turn up the heat even more by making such outlandish demands, like I, or my campaign, is on trial or something. Get a grip Reapersaurus. There are other people in this thread, even if some of us, like Joe Browning or Seasong, may disagree on some points, who would like to have a good discussion without such unneccessary, abrasive histrionics.</p><p></p><p>You are more than welcome to participate in the discussion, Reapersaurus, but you really should learn the difference between appreciating and noting different styles, and tastes, as opposed to making obnoxious, abrasive judgments of a different person's tastes and styles in approaching the game. There's a huge lesson there for you, as you obviously have low scores in your diplomacy skill.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 656954, member: 1131"] Greetings! LOL! Reapersaurus, what have you been smoking? You must be smoking something real wild, because you didn't seem to comprehend very much of the post that I wrote in response to you. I think, truth be told, it doesn't really matter what I say, because you have this particular dislike for me, and seem to always have, so I suppose your particularly acidic comments don't really surprise me. I notice that you didn't bother to respond to Dragonblade, who is actually a player in my campaign world. His comments are quite instructive. In real action, his character had plenty of spells, powerful magic items, and so on, but what you can't seem to see or are willing to accept, is that a wizard, regardless of their level and power, when facing thousands and thousands of well-equipped, well-trained opponents, just isn't nearly as dominating as you would like to think. It has been proven in the battlefields of play in my campaign. There are dozens of things happening all at once; numerous decisions that a wizard character must make; people are dying all around the wizard; the wizard doesn't have the time, or perfect knowledge, or the serene, perfect clarity of mind to do everything, be everywhere, and solve a wide range of problems all at the same time. The wizard just doesn't. The enemies facing the wizard are not stupid, but in fact are cooperating, and using every skill and tool at their advantage to bring down the wizard, and carry on into the wizard's companions that are beyond him. Some of the creatures may die, but the wizard will pay the price, and potentially a fatal one, for every round that he is exposed to the enemy. When dealing with armies in the thousands, and tens of thousands, who also have their own wizards, the effect of a single wizard, or even a small group, just isn't that significant. That reality is simply an outgrowth from not so much as any restrictions that I put on wizards, or magic per se, so much as a function of how I deploy military forces in battle. Now, certainly, as Joe Browning points out, he likes to take a different tack on some of his assumptions than I do. That's fine, and I even like some of his ideas. That difference in assumptions doesn't make me, or him, wrong, or unrealistic, or inconsistent. Your claims to the contrary are, however, quite wrong. As Joe Browning pointed out, your post is also abrasive, and needlessly so. Essentially I make different assumptions on various forces abilities to respond to wizards on the field of battle. That's it. I assume and have seen in practice, that such organized responses are quite effective. If you haven't experienced this, or just refuse to let the forces operate in such a manner, that's fine. But don't then try and insult or belittle myself, my campaign, the people who play in my campaign, or the friends and fans here that happen to like my approaches in building and running a campaign. Get it? Others as well, who may not even agree with the assumptions that I make, to the degree that I make them, probably don't appreciate such an abrasive attitude from you Reapersaurus. I tried to be light in my earlier post, really I did, but it seems that you just want to turn up the heat even more by making such outlandish demands, like I, or my campaign, is on trial or something. Get a grip Reapersaurus. There are other people in this thread, even if some of us, like Joe Browning or Seasong, may disagree on some points, who would like to have a good discussion without such unneccessary, abrasive histrionics. You are more than welcome to participate in the discussion, Reapersaurus, but you really should learn the difference between appreciating and noting different styles, and tastes, as opposed to making obnoxious, abrasive judgments of a different person's tastes and styles in approaching the game. There's a huge lesson there for you, as you obviously have low scores in your diplomacy skill.:) Semper Fidelis, SHARK [/QUOTE]
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