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<blockquote data-quote="CrusadeDave" data-source="post: 669868" data-attributes="member: 6716"><p><strong>Question about Divination in Shark's world.</strong></p><p></p><p>I want to start out by simply saying that this thread has been the most inspirational and useful source of information for my homebrew campaign setting, that I only wish that I would have had this information before I sent in my WotC setting 1-Pager. So many of the flaws in my campign world have been exposed by this line of thought. </p><p></p><p>So Thank You.</p><p></p><p>SHARK, in your campaign setting, you've got to have at least 20-30 High level diviners/Loremasters or ArchClerics/Contemplatives who commune with their god on a hourly basis.</p><p></p><p>At some point, Epic level characters have the ability to become omnipotent, omniscient and omnipresent. Obviously the way for Epic level characters to not feel Omnipotent is have them face off against other Epic Level characters. SHARK, you've proven that it is possible to scale encounters against an Epic Level Party.</p><p></p><p>To me, as a DM and world creator, having characters be all-knowing and ever-present are much bigger obstacles to good storytelling. How can a DM present an enjoyable scenario to players when their characters can unravel any mystery and go straight to the heart of the matter with the right Epic level divination, scry, teleport without error? Does everything just become Buff, Scry, Teleport?</p><p></p><p>SHARK, I'd love to know what techniques you use to keep your Epic Level characters from knowing everything and being everywhere at once?</p><p></p><p>In the campaign world I'm building specifically for characters to have fun playing 1st level to 30th+ I'm playing around with two ideas to combat this problem, and wondered if anyone has any ideas or feedback.</p><p></p><p>First, I have a benevolent force at work in my world. This force is, of course, trying to destroy the world. It has tapped into the "temporal" streams and is attempting to manipulate the actions of the world. One of the ways it does this is to act as a "gateway" for divination magic. If someone is looking for an answer, whether arcanely or clerically, the benevolent force has the option of trying to change the result of the divination in order to further it's own purposes. This could mean not allowing it to work, leading the party to kill the wrong person, or allowing the party to succeed in it's goal, as it will have unintended consequences.</p><p></p><p>The other idea I have is sort of a humanity check. As a character starts stretching the limits of what the human brain can comprehend, with regards to knowledge, time or space, (Not power, since humanoids are flawed to alwas seek more power) they start losing their sanity. Continuous failures of a humanity check start making characters more delusional, thinking they are gods, and generally losing their sanity.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="CrusadeDave, post: 669868, member: 6716"] [b]Question about Divination in Shark's world.[/b] I want to start out by simply saying that this thread has been the most inspirational and useful source of information for my homebrew campaign setting, that I only wish that I would have had this information before I sent in my WotC setting 1-Pager. So many of the flaws in my campign world have been exposed by this line of thought. So Thank You. SHARK, in your campaign setting, you've got to have at least 20-30 High level diviners/Loremasters or ArchClerics/Contemplatives who commune with their god on a hourly basis. At some point, Epic level characters have the ability to become omnipotent, omniscient and omnipresent. Obviously the way for Epic level characters to not feel Omnipotent is have them face off against other Epic Level characters. SHARK, you've proven that it is possible to scale encounters against an Epic Level Party. To me, as a DM and world creator, having characters be all-knowing and ever-present are much bigger obstacles to good storytelling. How can a DM present an enjoyable scenario to players when their characters can unravel any mystery and go straight to the heart of the matter with the right Epic level divination, scry, teleport without error? Does everything just become Buff, Scry, Teleport? SHARK, I'd love to know what techniques you use to keep your Epic Level characters from knowing everything and being everywhere at once? In the campaign world I'm building specifically for characters to have fun playing 1st level to 30th+ I'm playing around with two ideas to combat this problem, and wondered if anyone has any ideas or feedback. First, I have a benevolent force at work in my world. This force is, of course, trying to destroy the world. It has tapped into the "temporal" streams and is attempting to manipulate the actions of the world. One of the ways it does this is to act as a "gateway" for divination magic. If someone is looking for an answer, whether arcanely or clerically, the benevolent force has the option of trying to change the result of the divination in order to further it's own purposes. This could mean not allowing it to work, leading the party to kill the wrong person, or allowing the party to succeed in it's goal, as it will have unintended consequences. The other idea I have is sort of a humanity check. As a character starts stretching the limits of what the human brain can comprehend, with regards to knowledge, time or space, (Not power, since humanoids are flawed to alwas seek more power) they start losing their sanity. Continuous failures of a humanity check start making characters more delusional, thinking they are gods, and generally losing their sanity. Thanks. [/QUOTE]
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