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Castlevania campaign log
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<blockquote data-quote="J-H" data-source="post: 7985437" data-attributes="member: 7020951"><p>Well, there were 7 players the first session, and usually 5 or 6, so it's not like splitting a 4-man party.</p><p></p><p>The Life Cleric is really good at healing. Very few non-healing spells cast. The only near-TPK was the first vampire, and that was because she kept charming them.</p><p></p><p>5e is a bit lacking in ways to drain resources other than HP and spell slots, and of course they end up saving against most of the status effects. I don't feel like I'm going easy on them at all. With a few crit-bbq exceptions, most of the battles are the right length. I completely don't worry about how they will handle or solve a problem; they'll find a way.</p><p></p><p>I like making links and callbacks between different areas, even though I know some of them are getting missed, or in the case of the clock tower, completely bypassed. I try to build up some of the bosses, but I'm not sure they always pick up the hints. Next session, some of their werewolf interaction will come back into play, although in an unexpected way. I expect them to be upset at the inciter of that. </p><p></p><p>I think we've got 3 sessions left. The final Dracula fight is suitably epic/difficult, and it plus the denouement will likely consume the entirety of session 3. I am not sure how they'll handle the fight tactically... [spoiler]but they will have just been told about the sun being visible on their way up, and there will be blacked-out windows in his throneroom that can totally be broken out to let shafts of sunlight in, constraining his movement and potentially damaging him. I'm about 65% sure that they will figure this out and use it.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="J-H, post: 7985437, member: 7020951"] Well, there were 7 players the first session, and usually 5 or 6, so it's not like splitting a 4-man party. The Life Cleric is really good at healing. Very few non-healing spells cast. The only near-TPK was the first vampire, and that was because she kept charming them. 5e is a bit lacking in ways to drain resources other than HP and spell slots, and of course they end up saving against most of the status effects. I don't feel like I'm going easy on them at all. With a few crit-bbq exceptions, most of the battles are the right length. I completely don't worry about how they will handle or solve a problem; they'll find a way. I like making links and callbacks between different areas, even though I know some of them are getting missed, or in the case of the clock tower, completely bypassed. I try to build up some of the bosses, but I'm not sure they always pick up the hints. Next session, some of their werewolf interaction will come back into play, although in an unexpected way. I expect them to be upset at the inciter of that. I think we've got 3 sessions left. The final Dracula fight is suitably epic/difficult, and it plus the denouement will likely consume the entirety of session 3. I am not sure how they'll handle the fight tactically... [spoiler]but they will have just been told about the sun being visible on their way up, and there will be blacked-out windows in his throneroom that can totally be broken out to let shafts of sunlight in, constraining his movement and potentially damaging him. I'm about 65% sure that they will figure this out and use it. [/spoiler] [/QUOTE]
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