Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Castlevania Critters...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus Darkholme" data-source="post: 232784" data-attributes="member: 3120"><p>I'm alittle unsure about the creation costs (I used the Wizards formula: number of hp*1,000 rounded up tp nearest 10,000 = total cost), but any rate here's the sword lord. If I'm off on anything please let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p><strong>SWORD LORD</strong></p><p><strong>Large construct</strong></p><p><strong>Hit dice:</strong> 8d10 (44hp)</p><p><strong>Initiative:</strong> +2 (dex)</p><p><strong>Speed:</strong> 20ft</p><p><strong>AC:</strong> 19 (-1size, +2dex, +8natural)</p><p><strong>Attacks:</strong> Huge +2 greatsword+12/+7 melee</p><p><strong>Damage:</strong> Huge +2 greatsword 2d6+9</p><p><strong>Face/reach:</strong> 5ft by 5ft/10ft</p><p><strong>Special attacks:</strong> Bane strike</p><p><strong>Special qualities:</strong> Construct traits, magic immunity, damage reduction 15/+1, rust vulnerability</p><p><strong>Saves:</strong> Fort+3, ref+5, will+4</p><p><strong>Abilities:</strong> Str 20, dex 14, con ---, int ---, wis 12, cha 10</p><p><strong>Skills:</strong> ---</p><p><strong>Feats:</strong> ---</p><p><strong>Climate/terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge rating:</strong> 10</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 9-18HD (large), 19-24HD (huge)</p><p></p><p>A sword lord is a humanoid golem that is created for use as a guardian. </p><p>A sword lord looks a large 10ft tall suit of green plate mail with gold trim that wields a large magical greatsword.</p><p>Sword lords usually act as bodyguards for powerful wizards or as guards to a wizards home.</p><p>Sword lords do not speak, but can understand common and any other language that their maker could speak at the time of their creation.</p><p></p><p><strong>COMBAT</strong></p><p>Sword lords enter combat with methodical fury. They attack with their greatsword until either it or the opponents are destroyed.</p><p></p><p><strong>Bane Strike (Su):</strong> A sword lord can imbue his greatsword with powerful magic that enables it to act as a bane weapon for 1d4+1 rounds. The weapon acts as a bane weapon to all types creatures, not any one type in particular, allowing the sword lord to cause +2d6 points of damage per hit. This ability can be used once per battle.</p><p></p><p><strong>Construct:</strong> Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, sub-dual damage, energy drain, or death from massive damage. Sword lords have darkvision with a range of 60 feet. </p><p></p><p><strong>Magic Vulnerability (Ex):</strong> A sword lord is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A heat metal spell cast upon it will cause 2d4 points of damage to it, while a chill metal spell will slow the golem as the spell for 3 rounds, no save. Any electrical based attack will negate the slow effect, and heals the sword lord 1 hit point for every 3 points it would otherwise deal. For example, a sword lord hit by a lightning bolt spell by a 5th level caster gain back 6hp if the damage total is 18. The sword lord rolls no saving throw versus electrical effects.</p><p></p><p><strong>Rust Vulnerability (Ex):</strong> A sword lord is affected normally by rust attacks, such as that of a rust monster, or a rusting grasp spell.</p><p></p><p><strong>Construction:</strong> A sword lord costs 50,000 gp to create. The cost includes the constructs physical body and all the material and spell components that are consumed or become a permanent part of them. The first task is forming a body out of plate mail, which requires a craft (armorsmithing) check of 15 to accomplish. The construct’s master can assemble the body himself or hire someone else to do the job.</p><p>After the body is completed, the construct must be animated through an extended magical ritual that requires a week to complete. Understanding the ritual requires a 12th level caster with the craft wondrous item feat. The creator must labor for 8 hours each day in a specially prepared lab or workroom. The chamber is similar to both an alchemist’s lab and a smithy and costs 1,000 gp to create.</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 232784, member: 3120"] I'm alittle unsure about the creation costs (I used the Wizards formula: number of hp*1,000 rounded up tp nearest 10,000 = total cost), but any rate here's the sword lord. If I'm off on anything please let me know :) . [b]SWORD LORD[/b] [b]Large construct[/b] [b]Hit dice:[/b] 8d10 (44hp) [b]Initiative:[/b] +2 (dex) [b]Speed:[/b] 20ft [b]AC:[/b] 19 (-1size, +2dex, +8natural) [b]Attacks:[/b] Huge +2 greatsword+12/+7 melee [b]Damage:[/b] Huge +2 greatsword 2d6+9 [b]Face/reach:[/b] 5ft by 5ft/10ft [b]Special attacks:[/b] Bane strike [b]Special qualities:[/b] Construct traits, magic immunity, damage reduction 15/+1, rust vulnerability [b]Saves:[/b] Fort+3, ref+5, will+4 [b]Abilities:[/b] Str 20, dex 14, con ---, int ---, wis 12, cha 10 [b]Skills:[/b] --- [b]Feats:[/b] --- [b]Climate/terrain:[/b] Any land and underground [b]Organization:[/b] Solitary [b]Challenge rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 9-18HD (large), 19-24HD (huge) A sword lord is a humanoid golem that is created for use as a guardian. A sword lord looks a large 10ft tall suit of green plate mail with gold trim that wields a large magical greatsword. Sword lords usually act as bodyguards for powerful wizards or as guards to a wizards home. Sword lords do not speak, but can understand common and any other language that their maker could speak at the time of their creation. [b]COMBAT[/b] Sword lords enter combat with methodical fury. They attack with their greatsword until either it or the opponents are destroyed. [b]Bane Strike (Su):[/b] A sword lord can imbue his greatsword with powerful magic that enables it to act as a bane weapon for 1d4+1 rounds. The weapon acts as a bane weapon to all types creatures, not any one type in particular, allowing the sword lord to cause +2d6 points of damage per hit. This ability can be used once per battle. [b]Construct:[/b] Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, sub-dual damage, energy drain, or death from massive damage. Sword lords have darkvision with a range of 60 feet. [b]Magic Vulnerability (Ex):[/b] A sword lord is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A heat metal spell cast upon it will cause 2d4 points of damage to it, while a chill metal spell will slow the golem as the spell for 3 rounds, no save. Any electrical based attack will negate the slow effect, and heals the sword lord 1 hit point for every 3 points it would otherwise deal. For example, a sword lord hit by a lightning bolt spell by a 5th level caster gain back 6hp if the damage total is 18. The sword lord rolls no saving throw versus electrical effects. [b]Rust Vulnerability (Ex):[/b] A sword lord is affected normally by rust attacks, such as that of a rust monster, or a rusting grasp spell. [b]Construction:[/b] A sword lord costs 50,000 gp to create. The cost includes the constructs physical body and all the material and spell components that are consumed or become a permanent part of them. The first task is forming a body out of plate mail, which requires a craft (armorsmithing) check of 15 to accomplish. The construct’s master can assemble the body himself or hire someone else to do the job. After the body is completed, the construct must be animated through an extended magical ritual that requires a week to complete. Understanding the ritual requires a 12th level caster with the craft wondrous item feat. The creator must labor for 8 hours each day in a specially prepared lab or workroom. The chamber is similar to both an alchemist’s lab and a smithy and costs 1,000 gp to create. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Castlevania Critters...
Top