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Castlevania Critters...
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<blockquote data-quote="Super Human" data-source="post: 2719027" data-attributes="member: 16252"><p>Thankies! ^_^</p><p></p><p>I'm actually kinda suprised you didn't find the Vampiric Bloodline feats to be overpowered though as well. Two bonuses to attributes IS pretty huge for a feat, but I tried to make the prerequisities tough to get ya know. ^_~</p><p></p><p>As for the background of the Vampiric Bloodline feats, ya, they definately fit into da Castlevania story. Believe it or not, Sonia Belmont STILL EXISTED! Sonia Belmont's video game is set on the date 1482! Leon Belmont's game was set in the late 11th Century (which at max only goes up to 1199)! This means that Sonia Belmont still probably is a Belmont and she DID STILL in fact have a child with Alucard (aka introduce vampiric blood into da Belmont bloodline). Pretty cool huh? Here's my take on a couple of Castlevania characters:</p><p></p><p>(NOTE: THIS IS A WORK IN PROGRESS)</p><p></p><p>Richter Belmont, Vampire Hunter</p><p></p><p>Richter Belmont: Male Human Fighter 8/Paladin 11/Hunter of the Dead 8; CR 27; Medium humanoid (human); HD 8d10+ plus 11d10+ plus 8d8+ hp ; Init +3; Spd 30 ft.; AC (touch , flat-footed ); Base Atk +; Grp +; Atk + melee (3d4+9 plus 1d6 fire plus 2d6 holy /18-20, +5 flaming holy chain whip [vampire killer]) or + melee (1d4+6 plus 2d6 holy /17-20, +4 keen holy dagger) + ranged; Full Atk +/+/+/+ melee (3d4+9 plus 1d6 fire plus 2d6 holy /18-20, +5 flaming holy chain whip [vampire killer]) or +/+/+/+ melee (1d4+6 plus 2d6 holy /17-20, +4 keen holy dagger) +/+/+/+ ranged; SA turn undead (/day); SQ ; AL LG; SV Fort +, Ref +, Will +; Str 14, Dex 17, Con 15, Int 14, Wis 18, Cha 19.</p><p></p><p>Skills & Feats: Balance +, Climb +, Concentration +, Diplomacy +, Jump +, Handle Animal +, Heal +, Knowledge (local - Transylvania) +, Knowledge (religion) +, Knowledge (undead) +, Listen +, Ride +, Sense Motive +, Spellcraft +, Spot +, Swim +; Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (chain whip), Great Cleave, Improved Critical (chain whip), Improved Initiative, Improved Vampiric Bloodline, Mobility, Power Attack, Spring Attack, Vampire Hunter, Vampiric Bloodline, Weapon Focus (chain whip), Weapon Specialization (chain whip), Whirlwind Attack.</p><p></p><p>Paladin Spells Prepared: (); base DC = 14 + spell level): 1st -- ; 2nd -- ; 3rd -- holy storm.</p><p></p><p>Hunter of the Dead Spells Prepared: (3/3/3/2); base DC = 14 + spell level): 1st -- ; 2nd -- ; 3rd -- ;</p><p></p><p>Possessions: +5 flaming bane (undead) holy chain whip [vampire killer], +4 keen holy dagger, +3 ring of protection, +4 hide armor, +2 amulet of natural armorr.</p><p></p><p>Alucard, Adrian Farenheights Tepes</p><p></p><p>Alucard: Male Dhampir Fighter 12/Sorcerer 16; CR 28; Medium humanoid (Dhampir); HD 10d10+ plus 18d4+; Init +; Spd 30 ft.; AC (touch , flat-footed ); Base Atk +; Grp +; Atk + melee (d+ plus 1d6 fire plus 1d6 cold plus 2d6 holy/17-20, +5 keen flaming frost holy bastard sword) or + ranged; Full Atk +/+/+/+ melee (d+ plus 1d6 fire plus 1d6 cold plus 2d6 holy/17-20, +5 keen flaming frost holy bastard sword) or +/+ ranged; SA ; SQ ; AL LG; SV Fort +, Ref +, Will +; Str 14, Dex 18, Con 16, Int 14, Wis 14, Cha 18.</p><p></p><p>Skills & Feats: Balance +, Climb +, Concentration +, Diplomacy +, Jump +, Handle Animal +, Heal +, Knowledge (local - Transylvania) +, Knowledge (religion) +, Knowledge (undead) +, Listen +, Ride +, Sense Motive +, Spellcraft +, Spot +, Swim +; </p><p></p><p>Sorcerer Spells Prepared: (); base DC = 14 + spell level): 1st -- .</p><p></p><p>Possessions: +5 keen flaming frost holy bastard sword</p><p></p><p>I'll try and finish these within da coming week! ^^</p></blockquote><p></p>
[QUOTE="Super Human, post: 2719027, member: 16252"] Thankies! ^_^ I'm actually kinda suprised you didn't find the Vampiric Bloodline feats to be overpowered though as well. Two bonuses to attributes IS pretty huge for a feat, but I tried to make the prerequisities tough to get ya know. ^_~ As for the background of the Vampiric Bloodline feats, ya, they definately fit into da Castlevania story. Believe it or not, Sonia Belmont STILL EXISTED! Sonia Belmont's video game is set on the date 1482! Leon Belmont's game was set in the late 11th Century (which at max only goes up to 1199)! This means that Sonia Belmont still probably is a Belmont and she DID STILL in fact have a child with Alucard (aka introduce vampiric blood into da Belmont bloodline). Pretty cool huh? Here's my take on a couple of Castlevania characters: (NOTE: THIS IS A WORK IN PROGRESS) Richter Belmont, Vampire Hunter Richter Belmont: Male Human Fighter 8/Paladin 11/Hunter of the Dead 8; CR 27; Medium humanoid (human); HD 8d10+ plus 11d10+ plus 8d8+ hp ; Init +3; Spd 30 ft.; AC (touch , flat-footed ); Base Atk +; Grp +; Atk + melee (3d4+9 plus 1d6 fire plus 2d6 holy /18-20, +5 flaming holy chain whip [vampire killer]) or + melee (1d4+6 plus 2d6 holy /17-20, +4 keen holy dagger) + ranged; Full Atk +/+/+/+ melee (3d4+9 plus 1d6 fire plus 2d6 holy /18-20, +5 flaming holy chain whip [vampire killer]) or +/+/+/+ melee (1d4+6 plus 2d6 holy /17-20, +4 keen holy dagger) +/+/+/+ ranged; SA turn undead (/day); SQ ; AL LG; SV Fort +, Ref +, Will +; Str 14, Dex 17, Con 15, Int 14, Wis 18, Cha 19. Skills & Feats: Balance +, Climb +, Concentration +, Diplomacy +, Jump +, Handle Animal +, Heal +, Knowledge (local - Transylvania) +, Knowledge (religion) +, Knowledge (undead) +, Listen +, Ride +, Sense Motive +, Spellcraft +, Spot +, Swim +; Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (chain whip), Great Cleave, Improved Critical (chain whip), Improved Initiative, Improved Vampiric Bloodline, Mobility, Power Attack, Spring Attack, Vampire Hunter, Vampiric Bloodline, Weapon Focus (chain whip), Weapon Specialization (chain whip), Whirlwind Attack. Paladin Spells Prepared: (); base DC = 14 + spell level): 1st -- ; 2nd -- ; 3rd -- holy storm. Hunter of the Dead Spells Prepared: (3/3/3/2); base DC = 14 + spell level): 1st -- ; 2nd -- ; 3rd -- ; Possessions: +5 flaming bane (undead) holy chain whip [vampire killer], +4 keen holy dagger, +3 ring of protection, +4 hide armor, +2 amulet of natural armorr. Alucard, Adrian Farenheights Tepes Alucard: Male Dhampir Fighter 12/Sorcerer 16; CR 28; Medium humanoid (Dhampir); HD 10d10+ plus 18d4+; Init +; Spd 30 ft.; AC (touch , flat-footed ); Base Atk +; Grp +; Atk + melee (d+ plus 1d6 fire plus 1d6 cold plus 2d6 holy/17-20, +5 keen flaming frost holy bastard sword) or + ranged; Full Atk +/+/+/+ melee (d+ plus 1d6 fire plus 1d6 cold plus 2d6 holy/17-20, +5 keen flaming frost holy bastard sword) or +/+ ranged; SA ; SQ ; AL LG; SV Fort +, Ref +, Will +; Str 14, Dex 18, Con 16, Int 14, Wis 14, Cha 18. Skills & Feats: Balance +, Climb +, Concentration +, Diplomacy +, Jump +, Handle Animal +, Heal +, Knowledge (local - Transylvania) +, Knowledge (religion) +, Knowledge (undead) +, Listen +, Ride +, Sense Motive +, Spellcraft +, Spot +, Swim +; Sorcerer Spells Prepared: (); base DC = 14 + spell level): 1st -- . Possessions: +5 keen flaming frost holy bastard sword I'll try and finish these within da coming week! ^^ [/QUOTE]
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