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Castlevania Monsters for D&D 4e
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<blockquote data-quote="Olrox17" data-source="post: 6703775" data-attributes="member: 6801397"><p>Found a few more castlevania monsters in my folders!</p><p></p><p><strong>Ectoplasm Level 20 Controller</strong></p><p><strong>Medium shadow animate (undead) XP 2800</strong></p><p></p><p>[ATTACH]70389[/ATTACH]</p><p></p><p>HP 188; Bloodied 94</p><p>Initiative +14</p><p>AC 34, Fortitude 28, Reflex 32, Will 36</p><p>Perception+16</p><p>Speed 2, fly 7 (hover)</p><p>All-around vision, Darkvision</p><p></p><p><strong>Traits</strong></p><p><strong>All-Around Vision</strong></p><p>Enemies can’t gain combat advantage by flanking the ectoplasm.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Cursed Touch</strong> (necrotic) At-Will</p><p>Attack: Melee 1 (one creature); +23 vs. Reflex</p><p>Hit: 3d6 + 18 necrotic damage, and the target cannot use standard actions until the end of the ectoplasm’s next turn.</p><p></p><p><strong>Move Actions</strong></p><p><strong>Reckless Flight </strong> At-Will</p><p>Effect: The ectoplasm flies its speed and can move through enemy spaces during the movement. It provokes opportunity attacks as normal. Every time the ectoplasm is hit with an attack during this movement, it can use cursed touch as a no action against the creature that attacked it, hitting automatically. </p><p></p><p><strong>Triggered Actions</strong></p><p>M<strong> Bounce Back</strong> (necrotic) At-Will 1/round</p><p>Trigger: An adjacent creature hits the ectoplasm with an attack.</p><p>Attack (no action): Melee 1 (the triggering creature); +19 vs. Reflex</p><p>Hit: 12 necrotic damage, and the target cannot use standard actions until the end of his next turn.</p><p></p><p>Str 10 (+10) Dex 18 (+14) Wis 12 (+11) Con 20 (+15) Int 11 (+10) Cha 11 (+10)</p><p>Alignment unaligned Languages -</p><p></p><p></p><p>From Symphony of the Night, possibly one of the most hated monsters in Castlevania history. Tthe ectoplasm will curse its enemies, barring them from attacking.</p><p></p><p></p><p></p><p><strong>Magic Tome Level 20 Lurker</strong></p><p><strong>Medium natural animate (construct) XP 2800</strong></p><p></p><p>[ATTACH]70390[/ATTACH]</p><p></p><p>HP 148; Bloodied 74</p><p>Initiative +20</p><p>AC 34, Fortitude 32, Reflex 34, Will 30</p><p>Perception +11, Truesight 20</p><p>Speed 2, fly 8 (hover)</p><p>Vulnerability 10 fire</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Weapon Flurry</strong>  At-Will</p><p>Attack: Melee 1 (one creature); +25 vs. AC</p><p>Hit: 3d8 + 15 damage.</p><p>M <strong>Swoop Attack</strong>  At-Will</p><p>Effect: The tome flies up to its fly speed and uses weapon flurry at any point of the move. This movement does not provoke opportunity attacks.</p><p><strong>Closed Book Form</strong>  At-Will</p><p>Effect: The tome enters closed book form until it ends the effect as a minor action. While in this form, it gains a +5 to all defenses and resist 15 to all damage, and cannot take actions except to end the effect. When the tome ends the effect, it adds 11d4 extra damage on its next damage roll before the end of its next turn.</p><p></p><p>Skills Stealth +21</p><p>Str 21 (+15) Dex 23 (+16) Wis 13 (+11) Con 22 (+16) Int 8 (+9) Cha 10 (+10)</p><p>Alignment unaligned Languages -</p><p></p><p>The gargoyle worked well as a general template for this monster.</p><p></p><p></p><p><strong>Venus Weed Level 20 Elite Controller</strong></p><p><strong>Large fey animate (plant) XP 5600</strong></p><p></p><p>[ATTACH]70391[/ATTACH]</p><p></p><p>HP 374; Bloodied 187</p><p>Initiative +10</p><p>AC 34, Fortitude 31, Reflex 31, Will 34</p><p>Perception +19</p><p>Speed 5 (forest walk), climb 3</p><p>Immune sleep, poison</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>Traits</strong></p><p><strong>Tendrils of Thorns</strong> (poison)  Aura 2</p><p>Squares within the aura are difficult terrain for enemies. Any enemy within the aura that is hit with an attack takes 5 extra poison damage.</p><p><strong>Entangling Vine</strong></p><p>A creature can attack one of the venus weed’s vines that is grabbing a creature in order to free that creature, but the attack does not harm the venus weed. The vine uses the venus weed’s defenses.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Grabbing Vine</strong>  At-Will</p><p>Requirement: The venus weed must not have two creatures grabbed.</p><p>Attack: Melee 8 (one creature); +23 vs. Reflex</p><p>Hit: 2d8 + 15 damage, and the target is grabbed. Until the grab ends, the target is dazed.</p><p>m <strong>Razor Vine</strong> (poison)  At-Will</p><p>Attack: Melee 8 (one creature); +23 vs. Reflex</p><p>Hit: 2d8 + 13 damage, and the target takes ongoing 10 poison damage and is slowed (save ends both).</p><p>Miss: The target is slowed until the end of the venus weed’s next turn.</p><p>M <strong>Twin Vines</strong>  At-Will</p><p>Effect: The venus weed uses winding vine and slashing vine, or uses either one twice.</p><p>R <strong>Drain Life</strong>  Encounter</p><p>Attack: Ranged 5 (one creature); +23 vs. Fortitude</p><p>Hit: The target is dazed and restrained (save ends both).</p><p> First Failed Saving Throw: The target is instead stunned and restrained (save ends both).</p><p> Second Failed Saving Throw: The target dies.</p><p>Special: This power does not provoke opportunity attacks.</p><p>A <strong>Burst of Spikes</strong> (zone)  Recharge </p><p>Attack: Area burst 2 within 12 (creatures in the burst); +23 vs. Reflex</p><p>Hit: 3d8 + 16 damage.</p><p>Effect: The burst creates a zone of difficult terrain that lasts until the end of the venus weed’s next turn. Any creature that starts its turn within the zone takes 5 damage and is immobilized (save ends). After the zone ends, the area of the burst remains difficult terrain until the end of the encounter.</p><p></p><p><strong>Minor Actions</strong></p><p>M <strong>Shoving Vine</strong>  At-Will</p><p>Attack: Melee 8 (one creature grabbed by the venus weed); +19 vs. Fortitude</p><p>Hit: The venus weed slides the target 5 squares to a square within 8 squares of the venus weed.</p><p></p><p>Skills Insight +18</p><p>Str 20 (+15) Dex 11 (+10) Wis 19 (+14) Con 19 (+14) Int 23 (+16) Cha 22 (+16)</p><p>Alignment Evil Languages Elven</p><p></p><p>I don't remember which monster I used as template for this, but the end result really match the venus weeds from SoTN, I think.</p><p></p><p></p><p><strong>Thornweed Level 20 Minion Lurker</strong></p><p><strong>Small fey animate (plant) XP 700</strong></p><p></p><p>[ATTACH]70392[/ATTACH]</p><p></p><p>HP 1; a missed attack never damages a minion.</p><p>Initiative +21</p><p>AC 34, Fortitude 33, Reflex 33, Will 31</p><p>Perception+19</p><p>Speed 8 (forest walk)</p><p>Vulnerability 10 fire</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Thorn </strong> At-Will</p><p>Attack: Melee 1 (one creature); +23 vs. Reflex</p><p>Hit: 14 damage, or 28 if the thornweed was in seed form when it attacked.</p><p><strong>Seed Form</strong>  At-Will</p><p>Effect: The thornweed gains a burrow speed of 5, but its normal speed drops to 2. This effect lasts until the thornweed attacks. </p><p></p><p>Skills Stealth +22</p><p>Str 11 (+10) Dex 24 (+17) Wis 21 (+15) Con 14 (+12) Int 1 (+5) Cha 17 (+13)</p><p>Alignment unaligned Languages -</p><p></p><p>Classic venus weed companions! And an annoying enemy in general.</p><p></p><p></p><p>I'm sure I have Dracula himself somewhere. God, that was a hard battle for my group, if I remember correctly.</p><p></p><p>Of course, all feedback is welcome, though I realize that with the advent of fifth edition there might not be a lot of people interested in 4e critters! Hm, I might actually start converting this stuff to 5e...maybe!</p></blockquote><p></p>
[QUOTE="Olrox17, post: 6703775, member: 6801397"] Found a few more castlevania monsters in my folders! [B]Ectoplasm Level 20 Controller Medium shadow animate (undead) XP 2800[/B] [ATTACH=CONFIG]70389._xfImport[/ATTACH] HP 188; Bloodied 94 Initiative +14 AC 34, Fortitude 28, Reflex 32, Will 36 Perception+16 Speed 2, fly 7 (hover) All-around vision, Darkvision [B]Traits All-Around Vision[/B] Enemies can’t gain combat advantage by flanking the ectoplasm. [B]Standard Actions[/B] m [B]Cursed Touch[/B] (necrotic) At-Will Attack: Melee 1 (one creature); +23 vs. Reflex Hit: 3d6 + 18 necrotic damage, and the target cannot use standard actions until the end of the ectoplasm’s next turn. [B]Move Actions[/B] [B]Reckless Flight [/B] At-Will Effect: The ectoplasm flies its speed and can move through enemy spaces during the movement. It provokes opportunity attacks as normal. Every time the ectoplasm is hit with an attack during this movement, it can use cursed touch as a no action against the creature that attacked it, hitting automatically. [B]Triggered Actions[/B] M[B] Bounce Back[/B] (necrotic) At-Will 1/round Trigger: An adjacent creature hits the ectoplasm with an attack. Attack (no action): Melee 1 (the triggering creature); +19 vs. Reflex Hit: 12 necrotic damage, and the target cannot use standard actions until the end of his next turn. Str 10 (+10) Dex 18 (+14) Wis 12 (+11) Con 20 (+15) Int 11 (+10) Cha 11 (+10) Alignment unaligned Languages - From Symphony of the Night, possibly one of the most hated monsters in Castlevania history. Tthe ectoplasm will curse its enemies, barring them from attacking. [B]Magic Tome Level 20 Lurker Medium natural animate (construct) XP 2800[/B] [ATTACH=CONFIG]70390._xfImport[/ATTACH] HP 148; Bloodied 74 Initiative +20 AC 34, Fortitude 32, Reflex 34, Will 30 Perception +11, Truesight 20 Speed 2, fly 8 (hover) Vulnerability 10 fire [B]Standard Actions[/B] m [B]Weapon Flurry[/B]  At-Will Attack: Melee 1 (one creature); +25 vs. AC Hit: 3d8 + 15 damage. M [B]Swoop Attack[/B]  At-Will Effect: The tome flies up to its fly speed and uses weapon flurry at any point of the move. This movement does not provoke opportunity attacks. [B]Closed Book Form[/B]  At-Will Effect: The tome enters closed book form until it ends the effect as a minor action. While in this form, it gains a +5 to all defenses and resist 15 to all damage, and cannot take actions except to end the effect. When the tome ends the effect, it adds 11d4 extra damage on its next damage roll before the end of its next turn. Skills Stealth +21 Str 21 (+15) Dex 23 (+16) Wis 13 (+11) Con 22 (+16) Int 8 (+9) Cha 10 (+10) Alignment unaligned Languages - The gargoyle worked well as a general template for this monster. [B]Venus Weed Level 20 Elite Controller Large fey animate (plant) XP 5600[/B] [ATTACH=CONFIG]70391._xfImport[/ATTACH] HP 374; Bloodied 187 Initiative +10 AC 34, Fortitude 31, Reflex 31, Will 34 Perception +19 Speed 5 (forest walk), climb 3 Immune sleep, poison Saving Throws +2; Action Points 1 [B]Traits[/B] [B]Tendrils of Thorns[/B] (poison)  Aura 2 Squares within the aura are difficult terrain for enemies. Any enemy within the aura that is hit with an attack takes 5 extra poison damage. [B]Entangling Vine[/B] A creature can attack one of the venus weed’s vines that is grabbing a creature in order to free that creature, but the attack does not harm the venus weed. The vine uses the venus weed’s defenses. [B]Standard Actions[/B] m [B]Grabbing Vine[/B]  At-Will Requirement: The venus weed must not have two creatures grabbed. Attack: Melee 8 (one creature); +23 vs. Reflex Hit: 2d8 + 15 damage, and the target is grabbed. Until the grab ends, the target is dazed. m [B]Razor Vine[/B] (poison)  At-Will Attack: Melee 8 (one creature); +23 vs. Reflex Hit: 2d8 + 13 damage, and the target takes ongoing 10 poison damage and is slowed (save ends both). Miss: The target is slowed until the end of the venus weed’s next turn. M [B]Twin Vines[/B]  At-Will Effect: The venus weed uses winding vine and slashing vine, or uses either one twice. R [B]Drain Life[/B]  Encounter Attack: Ranged 5 (one creature); +23 vs. Fortitude Hit: The target is dazed and restrained (save ends both). First Failed Saving Throw: The target is instead stunned and restrained (save ends both). Second Failed Saving Throw: The target dies. Special: This power does not provoke opportunity attacks. A [B]Burst of Spikes[/B] (zone)  Recharge  Attack: Area burst 2 within 12 (creatures in the burst); +23 vs. Reflex Hit: 3d8 + 16 damage. Effect: The burst creates a zone of difficult terrain that lasts until the end of the venus weed’s next turn. Any creature that starts its turn within the zone takes 5 damage and is immobilized (save ends). After the zone ends, the area of the burst remains difficult terrain until the end of the encounter. [B]Minor Actions[/B] M [B]Shoving Vine[/B]  At-Will Attack: Melee 8 (one creature grabbed by the venus weed); +19 vs. Fortitude Hit: The venus weed slides the target 5 squares to a square within 8 squares of the venus weed. Skills Insight +18 Str 20 (+15) Dex 11 (+10) Wis 19 (+14) Con 19 (+14) Int 23 (+16) Cha 22 (+16) Alignment Evil Languages Elven I don't remember which monster I used as template for this, but the end result really match the venus weeds from SoTN, I think. [B]Thornweed Level 20 Minion Lurker Small fey animate (plant) XP 700[/B] [ATTACH=CONFIG]70392._xfImport[/ATTACH] HP 1; a missed attack never damages a minion. Initiative +21 AC 34, Fortitude 33, Reflex 33, Will 31 Perception+19 Speed 8 (forest walk) Vulnerability 10 fire [B]Standard Actions[/B] m [B]Thorn [/B] At-Will Attack: Melee 1 (one creature); +23 vs. Reflex Hit: 14 damage, or 28 if the thornweed was in seed form when it attacked. [B]Seed Form[/B]  At-Will Effect: The thornweed gains a burrow speed of 5, but its normal speed drops to 2. This effect lasts until the thornweed attacks. Skills Stealth +22 Str 11 (+10) Dex 24 (+17) Wis 21 (+15) Con 14 (+12) Int 1 (+5) Cha 17 (+13) Alignment unaligned Languages - Classic venus weed companions! And an annoying enemy in general. I'm sure I have Dracula himself somewhere. God, that was a hard battle for my group, if I remember correctly. Of course, all feedback is welcome, though I realize that with the advent of fifth edition there might not be a lot of people interested in 4e critters! Hm, I might actually start converting this stuff to 5e...maybe! [/QUOTE]
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