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<blockquote data-quote="Guilt Puppy" data-source="post: 1142612" data-attributes="member: 6521"><p>Two things on not clear on:</p><p></p><p>First, where are you headed? West, toward the Free Cities? North and across the sea toward Tourne? Elsewhere?</p><p></p><p>Some notes on these options, information you'd easily pick up around the city:</p><p></p><p>- The West Road out of town will eventually lead to the Ashen Mountains, where you may have to track South for about four hours on horseback to Kell's Pass for the overland route (which reaches high altitudes, and cold weather... this was the path Merrim was assuming you'd take when she got you the cold-weather outfits), although you've heard mention of a shortcut underneath the mountains that's more of a straight shot -- information on this route is scarce, all you've heard is that it exists. If you take the Kell's Pass route, you should end up in Trannes, a fortified border city, from which it should be a short trip to Eivanrach.</p><p></p><p>- Trade and travel between Bethel and Tourne is scarce, but it does exist. The North road splits in three at Yovesh... The Northeast road will take you to Port Artel, where you might have some luck gaining passage -- it is only about a day on sea to get there, after all. The weather may be poor for sailing -- it is by now mid-fall -- but then it is likely to get worse the longer you wait.</p><p></p><p>- The clerigy of Wee Jas, you'll have heard, have come primarily from the Derah forest -- the largest temple in this region lies there in seclusion, sitting upon the river Damiel. I can't think of a particular reason you'd <em>want</em> to go there, but you might be able to, so that's there.</p><p></p><p>If there's anything else you'd like to have researched while in town, let me know. I'm just trying to cover all the natural assumptions.</p><p></p><p>Second, when are you leaving? I had assumed you'd stay at the temple one last night, but if you intend to leave immediately, Hiritus will be ready to accompany you... Still, it will make a difference (how far you get before camping, how much time has elapsed, et cetera...)</p><p></p><p>Note that Aerda will hand over your "cargo," as well as a copy of <a href="http://www.enworld.org/forums/showpost.php?p=712035&postcount=238" target="_blank">the map</a> he's made.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1142612, member: 6521"] Two things on not clear on: First, where are you headed? West, toward the Free Cities? North and across the sea toward Tourne? Elsewhere? Some notes on these options, information you'd easily pick up around the city: - The West Road out of town will eventually lead to the Ashen Mountains, where you may have to track South for about four hours on horseback to Kell's Pass for the overland route (which reaches high altitudes, and cold weather... this was the path Merrim was assuming you'd take when she got you the cold-weather outfits), although you've heard mention of a shortcut underneath the mountains that's more of a straight shot -- information on this route is scarce, all you've heard is that it exists. If you take the Kell's Pass route, you should end up in Trannes, a fortified border city, from which it should be a short trip to Eivanrach. - Trade and travel between Bethel and Tourne is scarce, but it does exist. The North road splits in three at Yovesh... The Northeast road will take you to Port Artel, where you might have some luck gaining passage -- it is only about a day on sea to get there, after all. The weather may be poor for sailing -- it is by now mid-fall -- but then it is likely to get worse the longer you wait. - The clerigy of Wee Jas, you'll have heard, have come primarily from the Derah forest -- the largest temple in this region lies there in seclusion, sitting upon the river Damiel. I can't think of a particular reason you'd [i]want[/i] to go there, but you might be able to, so that's there. If there's anything else you'd like to have researched while in town, let me know. I'm just trying to cover all the natural assumptions. Second, when are you leaving? I had assumed you'd stay at the temple one last night, but if you intend to leave immediately, Hiritus will be ready to accompany you... Still, it will make a difference (how far you get before camping, how much time has elapsed, et cetera...) Note that Aerda will hand over your "cargo," as well as a copy of [url=http://www.enworld.org/forums/showpost.php?p=712035&postcount=238]the map[/url] he's made. [/QUOTE]
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