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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 1173321" data-attributes="member: 6521"><p>Niccolo/Fendric: Both of you get the sense that, while he's fairly deliberate with his words, he's not trying to deceive you.</p><p></p><p>At any rate, the clerics who travel with you seem a bit disconcerted for the rest of the ride -- most of them have noticed now the favorably positioned bowmen, who themselves seem less concerned with hiding. Their bows are raised, though, and unloaded, and there's not a word from them as you leave town. As you exit the <em>bowl</em>, the land looks flat for hours ahead.</p><p></p><p>As it indeed proves to be -- flat, and empty. You can see what looks to be another town in the moolight after about two hour's journey, but as far as anyone knows it is likely to be "uninhabited," if only in the sense that Haddal was.</p><p></p><p>After another four hours, the land is getting a bit more hilly, with denser plant-life as well -- lots of odd wiry things that stay too low to the ground to be called trees but are still just too tall to be called bushes. In the pockets among these, you should have good cover to make camp, as a number of your companions seem to wish. You are, at this point, about eight hours (maybe nine, given the terrain) away from the river, travelling more or less due east... </p><p></p><p><em>(Note that fatigue will set in without some rest at this point, for your horses as well, which may or may not be something you're willing to endure for sake of speed... Aside from that, you all seem about due for experience: Take <strong>1000 XP</strong> each for your accrued accomplishments over this past period, with a bonus of <strong>250 XP</strong> each for Fendric and Niccolo over that last exchange...)</em></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1173321, member: 6521"] Niccolo/Fendric: Both of you get the sense that, while he's fairly deliberate with his words, he's not trying to deceive you. At any rate, the clerics who travel with you seem a bit disconcerted for the rest of the ride -- most of them have noticed now the favorably positioned bowmen, who themselves seem less concerned with hiding. Their bows are raised, though, and unloaded, and there's not a word from them as you leave town. As you exit the [i]bowl[/i], the land looks flat for hours ahead. As it indeed proves to be -- flat, and empty. You can see what looks to be another town in the moolight after about two hour's journey, but as far as anyone knows it is likely to be "uninhabited," if only in the sense that Haddal was. After another four hours, the land is getting a bit more hilly, with denser plant-life as well -- lots of odd wiry things that stay too low to the ground to be called trees but are still just too tall to be called bushes. In the pockets among these, you should have good cover to make camp, as a number of your companions seem to wish. You are, at this point, about eight hours (maybe nine, given the terrain) away from the river, travelling more or less due east... [i](Note that fatigue will set in without some rest at this point, for your horses as well, which may or may not be something you're willing to endure for sake of speed... Aside from that, you all seem about due for experience: Take [b]1000 XP[/b] each for your accrued accomplishments over this past period, with a bonus of [b]250 XP[/b] each for Fendric and Niccolo over that last exchange...)[/i] [/QUOTE]
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