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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 1186607" data-attributes="member: 6521"><p>The rest of the trek goes easily enough. As the scruff gives way to actual trees -- still too sparse to call a forest, but certainly closer than the lands you've travelled through thus far -- you meet no more trouble with the wildlife, unless you count the splotch left on Nurthk's shoulder by a passing cormorant.</p><p></p><p>The terrain is hilly, and it's something of a surprise when you pass over one mound, and find yourself staring down into a little garden, being tended by a bearded halfling who looks up at you in surprise. Beyond, the hills roll down, and you can see the ends of more houses, and then the river, wide but calm, with cobblestone bridges making tall arcs over it, with donkeys carrying large packs being led across by their short masters. Small pointed boats backed with small pairs of paddlewheels line the waterway, some being unloaded of large sacks, placed in wagons and pulled up winding soft-dirt paths. On the other side, you see more houses, finely made and well-kept all halfway buried in the hills, most of them sporting little crops of their own.</p><p></p><p>As the Heironeans reach the crest behind you, the bearded halfling turns and calls across the town, his hands cupped and his voice surprisingly loud: "Ozzy! You better come and see this!"</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1186607, member: 6521"] The rest of the trek goes easily enough. As the scruff gives way to actual trees -- still too sparse to call a forest, but certainly closer than the lands you've travelled through thus far -- you meet no more trouble with the wildlife, unless you count the splotch left on Nurthk's shoulder by a passing cormorant. The terrain is hilly, and it's something of a surprise when you pass over one mound, and find yourself staring down into a little garden, being tended by a bearded halfling who looks up at you in surprise. Beyond, the hills roll down, and you can see the ends of more houses, and then the river, wide but calm, with cobblestone bridges making tall arcs over it, with donkeys carrying large packs being led across by their short masters. Small pointed boats backed with small pairs of paddlewheels line the waterway, some being unloaded of large sacks, placed in wagons and pulled up winding soft-dirt paths. On the other side, you see more houses, finely made and well-kept all halfway buried in the hills, most of them sporting little crops of their own. As the Heironeans reach the crest behind you, the bearded halfling turns and calls across the town, his hands cupped and his voice surprisingly loud: "Ozzy! You better come and see this!" [/QUOTE]
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