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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 1191215" data-attributes="member: 6521"><p>"We've got the shrine," he points across the river, although if there's a shrine it just looks like another house, "and sometimes one'll come up from Noddington to bless who or what, but they're not the fighting sort anyway."</p><p></p><p>With Niccolo's exuberance, though, the halflings are quick to cheer you on toward the task. The Heironeans pull back some -- their intent is Premule, and they want the river to go unguarded for not even a moment. Eventually, they seem content to let Shavah and the Gammon brothers leave with you, while the others man the bridges and shores. With Hiritus, that would make you eight against one enemy... However, they're willing to listen to different proposals.</p><p></p><p>Once you've decided who goes where, Biddle leads you across the river, down to his little home near the North end of town. It's a nice place, as most of these places have appeared -- full of well-made furniture, decorated in a slightly peculiar but definitely tasteful fashion. It's hard to appreciate it, though, with the smell of decay that permeates the place -- not quite nauseating, but impossible to ignore.</p><p></p><p>He leads you back through to his music room, at the deepest part of the house, close to the heart of the hill, at this point. It lies just beyond his study, which is about 20 by 25 feet, lined with bookcases which are less than half filled with books, the other half being various knick-nacks and toys. The furniture, sporting in this room a theme of red with light blue criss-crossed stripes, takes up enough space to be problematic -- already, the low ceilings are a bit of a distraction for the taller folk. A little closet in the corner, he explains, is where he keeps his evening robes and the like.</p><p></p><p>He hands over the music key, which is so long and thick you could use it as a dagger, if you needed to, and waits in the doorway for the results of your attack.</p><p></p><p>A bit of a map:</p><p></p><p>[code]</p><p> ABCDE</p><p></p><p> M</p><p> +=+</p><p>1 +--| |</p><p>2 | C| | </p><p>3 +=-+ ++</p><p>4 | |</p><p>5 | * * |</p><p>6 ] |</p><p>7 |* ** |</p><p> +=----+</p><p></p><p>M = music room</p><p>C = closet</p><p>* = furniture</p><p></p><p>] & = are used to indicate doors.</p><p>[/code]</p><p></p><p>What positions will you take? Are there any Heironeans you'd like to have or not have with you? What positions should they (and Hiritus) take? And then, what will be your plan of attack?</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1191215, member: 6521"] "We've got the shrine," he points across the river, although if there's a shrine it just looks like another house, "and sometimes one'll come up from Noddington to bless who or what, but they're not the fighting sort anyway." With Niccolo's exuberance, though, the halflings are quick to cheer you on toward the task. The Heironeans pull back some -- their intent is Premule, and they want the river to go unguarded for not even a moment. Eventually, they seem content to let Shavah and the Gammon brothers leave with you, while the others man the bridges and shores. With Hiritus, that would make you eight against one enemy... However, they're willing to listen to different proposals. Once you've decided who goes where, Biddle leads you across the river, down to his little home near the North end of town. It's a nice place, as most of these places have appeared -- full of well-made furniture, decorated in a slightly peculiar but definitely tasteful fashion. It's hard to appreciate it, though, with the smell of decay that permeates the place -- not quite nauseating, but impossible to ignore. He leads you back through to his music room, at the deepest part of the house, close to the heart of the hill, at this point. It lies just beyond his study, which is about 20 by 25 feet, lined with bookcases which are less than half filled with books, the other half being various knick-nacks and toys. The furniture, sporting in this room a theme of red with light blue criss-crossed stripes, takes up enough space to be problematic -- already, the low ceilings are a bit of a distraction for the taller folk. A little closet in the corner, he explains, is where he keeps his evening robes and the like. He hands over the music key, which is so long and thick you could use it as a dagger, if you needed to, and waits in the doorway for the results of your attack. A bit of a map: [code] ABCDE M +=+ 1 +--| | 2 | C| | 3 +=-+ ++ 4 | | 5 | * * | 6 ] | 7 |* ** | +=----+ M = music room C = closet * = furniture ] & = are used to indicate doors. [/code] What positions will you take? Are there any Heironeans you'd like to have or not have with you? What positions should they (and Hiritus) take? And then, what will be your plan of attack? [/QUOTE]
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