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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 1307223" data-attributes="member: 6521"><p>You path through the crossroads without any trouble... You do all get an odd sense about the area, but if anything it's almost a comforting one -- almost a <em>familiarity</em>, if that makes any sense. Still, nothing strange for such a late night...</p><p></p><p>It is indeed a short time before the trees clear out and you can see the station of Fharlangn down the road -- a modest, functional building, with an empty stable off to the side... It has begun to rain, rather suddenly: Up to this point the night has been fairly clear, especially once you put some distance between you and the mists of the river.</p><p></p><p>When you reach the station, a knock at the door brings immediately an elderly fellow -- probably no more than fifty, you gather by the sound of his voice, but fifty years of labor and struggle, to be certain. His nightgown is visible, underneath a heavy and wholly un-clerical road.</p><p></p><p>His attention travels almost immediately to Nurthk -- once he's heard the story of his ailment, he is quick to cast a <em>remove disease</em>, and that does the trick well enough... He's feeling a little weakened <em>(-2 Con at this point)</em>, but it's nothing Fendric or even plain old <em>rest</em> won't be able to take care of.</p><p></p><p>Once Nurthk is back on his feet, he gets around to introducing himself.</p><p></p><p>"I am called Yattro, when I am called." He wears a broad grin on that last remark; you get the sense, now that more pressing duties have been taken care of, that he's the sort of fellow who has no good end to his sense of humor. "Tell me, what brings such a motley assortment of faces here? And come in! Come out of the rain! Please!"</p><p></p><p>He leads you inside, to a small room with only a small bed, four chairs and a table not large enough for them to gather around, with an old wood stove burning in the corner to keep it all warm...</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1307223, member: 6521"] You path through the crossroads without any trouble... You do all get an odd sense about the area, but if anything it's almost a comforting one -- almost a [i]familiarity[/i], if that makes any sense. Still, nothing strange for such a late night... It is indeed a short time before the trees clear out and you can see the station of Fharlangn down the road -- a modest, functional building, with an empty stable off to the side... It has begun to rain, rather suddenly: Up to this point the night has been fairly clear, especially once you put some distance between you and the mists of the river. When you reach the station, a knock at the door brings immediately an elderly fellow -- probably no more than fifty, you gather by the sound of his voice, but fifty years of labor and struggle, to be certain. His nightgown is visible, underneath a heavy and wholly un-clerical road. His attention travels almost immediately to Nurthk -- once he's heard the story of his ailment, he is quick to cast a [i]remove disease[/i], and that does the trick well enough... He's feeling a little weakened [i](-2 Con at this point)[/i], but it's nothing Fendric or even plain old [i]rest[/i] won't be able to take care of. Once Nurthk is back on his feet, he gets around to introducing himself. "I am called Yattro, when I am called." He wears a broad grin on that last remark; you get the sense, now that more pressing duties have been taken care of, that he's the sort of fellow who has no good end to his sense of humor. "Tell me, what brings such a motley assortment of faces here? And come in! Come out of the rain! Please!" He leads you inside, to a small room with only a small bed, four chairs and a table not large enough for them to gather around, with an old wood stove burning in the corner to keep it all warm... [/QUOTE]
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