Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(Casual D&D) A Game of Trust
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 1315721" data-attributes="member: 6521"><p><strong>Fendric:</strong> Yattro listens calmly and interestedly, knowing as a true conversationalist does when it is time to speak with his eyes. His only words, when at last spoken, are simple and sincere: </p><p></p><p>"I wish you success in your journey."</p><p></p><p><strong>Orbril:</strong> <em>(Welcome aboard, Tonguez!)</em> Yattro smiles as you enter. "I apologize for not introducing you sooner! I had assumed you'd already gone to bed -- but I suppose Raven's hours spread quickly." It is, indeed, fast approaching dawn at this point.</p><p></p><p>"Tea should still be hot at this point... Come, sit down, share your story!"</p><p></p><p><strong>Nurthk:</strong> Yattro raises his eyebrows, surprised and puzzled by your description. "Through Haddal to halflings on a river... Do you mean the Damiel?" He smiles in amazement. "Quite the circuitous route! Though an appreciable one..."</p><p></p><p><strong>Xiao:</strong> The grounds are fairly small, confined to a few buildings -- Yattro's room and what is apparently a temple, the stablery and bathhouse, a cozy little guest area, and off a bit in the distance, Sethan's shack -- where the younger priest rests comfortably at the moment, you presume.</p><p></p><p>The rain has gotten a bit lighter, so staying outside isn't entirely uncomfortable, and certainly not too much so for a self-disciplined sort. Through the mist you can see that the area is lightly wooded within thirty yards of the clearing at the crossroads. Looking down the roads themselves, you can't see much further, as rain gives way to mist in the moonlight.</p><p></p><p>After about fifteen minutes alone outside, you begin to notice some movement in among the trees -- figures, human ones. They look to be less than a dozen; one steps out, dressed in hides and rags, and raises a hand for the others to stop, then addresses you in a low voice, difficult to pick out from this distance. <em>(Too low for the folks inside to hear over the rain, I'll note.)</em></p><p></p><p>"Are you with the <em>travelers</em>?"</p><p></p><p><em>(Xiao gets a Spot check to pick out how many others there are, and where they are positioned... The rest are unaware at this point, although Xiao is within easy shouting distance. Here's how I have the others placed at the moment:</em></p><p><em></em></p><p><em>Orbril, Raven, Nurthk, Niccolo, Shavah: Yattro's room.</em></p><p><em>Fendric, Hiritus: In the bath.</em></p><p><em></em></p><p><em>A general layout, to be followed with more detailed maps later:</em>)</p><p></p><p>[code]</p><p> |***********</p><p> |S * *****</p><p> | ****</p><p> | * ** **</p><p> | ***</p><p> | G **</p><p> | x h*</p><p> |Y B **</p><p>-+-----------</p><p> |</p><p></p><p>S = Sethan's, Y = Yattro's/Shrine, </p><p>G = Guestrooms/Kitchen, B = Stables/bath</p><p>x = Xiao's general position, h = humans' general position.</p><p></p><p>Note that this is by no means to scale, </p><p>just a general sketch of the layout for the time being.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1315721, member: 6521"] [b]Fendric:[/b] Yattro listens calmly and interestedly, knowing as a true conversationalist does when it is time to speak with his eyes. His only words, when at last spoken, are simple and sincere: "I wish you success in your journey." [b]Orbril:[/b] [i](Welcome aboard, Tonguez!)[/i] Yattro smiles as you enter. "I apologize for not introducing you sooner! I had assumed you'd already gone to bed -- but I suppose Raven's hours spread quickly." It is, indeed, fast approaching dawn at this point. "Tea should still be hot at this point... Come, sit down, share your story!" [b]Nurthk:[/b] Yattro raises his eyebrows, surprised and puzzled by your description. "Through Haddal to halflings on a river... Do you mean the Damiel?" He smiles in amazement. "Quite the circuitous route! Though an appreciable one..." [b]Xiao:[/b] The grounds are fairly small, confined to a few buildings -- Yattro's room and what is apparently a temple, the stablery and bathhouse, a cozy little guest area, and off a bit in the distance, Sethan's shack -- where the younger priest rests comfortably at the moment, you presume. The rain has gotten a bit lighter, so staying outside isn't entirely uncomfortable, and certainly not too much so for a self-disciplined sort. Through the mist you can see that the area is lightly wooded within thirty yards of the clearing at the crossroads. Looking down the roads themselves, you can't see much further, as rain gives way to mist in the moonlight. After about fifteen minutes alone outside, you begin to notice some movement in among the trees -- figures, human ones. They look to be less than a dozen; one steps out, dressed in hides and rags, and raises a hand for the others to stop, then addresses you in a low voice, difficult to pick out from this distance. [i](Too low for the folks inside to hear over the rain, I'll note.)[/i] "Are you with the [i]travelers[/i]?" [i](Xiao gets a Spot check to pick out how many others there are, and where they are positioned... The rest are unaware at this point, although Xiao is within easy shouting distance. Here's how I have the others placed at the moment: Orbril, Raven, Nurthk, Niccolo, Shavah: Yattro's room. Fendric, Hiritus: In the bath. A general layout, to be followed with more detailed maps later:[/i]) [code] |*********** |S * ***** | **** | * ** ** | *** | G ** | x h* |Y B ** -+----------- | S = Sethan's, Y = Yattro's/Shrine, G = Guestrooms/Kitchen, B = Stables/bath x = Xiao's general position, h = humans' general position. Note that this is by no means to scale, just a general sketch of the layout for the time being. [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(Casual D&D) A Game of Trust
Top