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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 809245" data-attributes="member: 6521"><p>Merrim: The man's high cheekbones, heavy facial hair, and sharp brow seem a little off from this region -- it's hard to say for certain, but if you had to guess you'd say that Tournean blood flows through his veins.</p><p></p><p>As you continue down the road, the figures lining it seem to avoid looking at you, staring parallel to the road, faces obscured by hood and shadow. One, however, seems to be enthralled by Merrim's cap -- his head tilts as you walk past. The nearest horsemen chides him with a harsh "tch!", and as he returns to formation, Niccolo will notice that Victus makes momentary eye contact...</p><p></p><p>Victus: ...or so it would seem. From where you stand, there are no eyes: Only gaping holes in a skeletal face. You see it for only an instant, but still it cannot be mistaken for the face of a living person.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 809245, member: 6521"] Merrim: The man's high cheekbones, heavy facial hair, and sharp brow seem a little off from this region -- it's hard to say for certain, but if you had to guess you'd say that Tournean blood flows through his veins. As you continue down the road, the figures lining it seem to avoid looking at you, staring parallel to the road, faces obscured by hood and shadow. One, however, seems to be enthralled by Merrim's cap -- his head tilts as you walk past. The nearest horsemen chides him with a harsh "tch!", and as he returns to formation, Niccolo will notice that Victus makes momentary eye contact... Victus: ...or so it would seem. From where you stand, there are no eyes: Only gaping holes in a skeletal face. You see it for only an instant, but still it cannot be mistaken for the face of a living person. [/QUOTE]
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