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(Casual D&D) A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 816143" data-attributes="member: 6521"><p>The guard's round cheeks pull back into something between a frown and a smile. "Wish I knew enough to tell you, really. Much as I can tell you is not to worry, you're in no danger" -- he doesn't seem so confident in saying this -- "and we're here keeping watch, just to make sure." -- again, not so confident.</p><p></p><p>"And it would be nice if you didn't spread rumors about anything that you, or your companions, saw or thought you saw. Not like there aren't rumors already, and not like it isn't <em>plain as day</em> that something's not right..." He pauses to catch himself, and draws his face up more formally. "But all the same, it'll do no one any good if everyone starts worrying or panicking when they don't really know what's going on."</p><p></p><p><em>(BTW, strictly for future reference, would you mind attaching a Diplomacy check to any inquiry like that? As a general rule of thumb, if you feel the need to take time wording it properly, you're probably also going to worry about expressing it properly -- hence, Diplomacy. I bring this up only as I'm noticing how difficult it is to judge a given character's reaction to certain things -- a Diplomacy check would give some extra guidance, aside from which it seems contradictory to ignore Charisma-based skills in a role-playing driven game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Don't worry, your Diplomacy check won't be the determining factor in a given situation -- the characters will react to what you say, a good Diplomacy roll will just make it that much more convincing.)</em></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 816143, member: 6521"] The guard's round cheeks pull back into something between a frown and a smile. "Wish I knew enough to tell you, really. Much as I can tell you is not to worry, you're in no danger" -- he doesn't seem so confident in saying this -- "and we're here keeping watch, just to make sure." -- again, not so confident. "And it would be nice if you didn't spread rumors about anything that you, or your companions, saw or thought you saw. Not like there aren't rumors already, and not like it isn't [i]plain as day[/i] that something's not right..." He pauses to catch himself, and draws his face up more formally. "But all the same, it'll do no one any good if everyone starts worrying or panicking when they don't really know what's going on." [i](BTW, strictly for future reference, would you mind attaching a Diplomacy check to any inquiry like that? As a general rule of thumb, if you feel the need to take time wording it properly, you're probably also going to worry about expressing it properly -- hence, Diplomacy. I bring this up only as I'm noticing how difficult it is to judge a given character's reaction to certain things -- a Diplomacy check would give some extra guidance, aside from which it seems contradictory to ignore Charisma-based skills in a role-playing driven game :) Don't worry, your Diplomacy check won't be the determining factor in a given situation -- the characters will react to what you say, a good Diplomacy roll will just make it that much more convincing.)[/i] [/QUOTE]
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