Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(Casual D&D) A Game of Trust
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 881779" data-attributes="member: 6521"><p>As you leave Jance, you find much the find on the North gate as you saw on the South: Rows of hooded figures, all at attention to your passage. They give you no trouble -- leaving town now, they do not even acknowledge you.</p><p></p><p>The road to Bethel seems both well-traveled and well-tended. Under the the moonlight you can see cluttered houses and farmland, more productive in this area than beyond the satellites. </p><p></p><p>At the halfway point, after less than two hours' journey, you find what can only be described as an ornate shack on the side of the road... It is all closed up, but the symbol on its steeple indicates it is a station of Fharlangn.</p><p></p><p>It is full dark as you reach Bethel -- a tiered city, you discover, with a naturally elevated center topped by jagged rows of architecture. The rest of the city stretches out a good mile around this. Before you reach the town proper, you are confronted with a familiar sight: Folk in the same dress as those who lined the road to Bethel, here seemingly less numerous.</p><p></p><p>Beyond the guards are rows of shanties -- surprisingly sparse for such a large place -- progressing into more proper buildings even before the city walls are reached. These seem great even in the distance -- a thick white stretching across the horizon, glistening by the light of moon and city.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 881779, member: 6521"] As you leave Jance, you find much the find on the North gate as you saw on the South: Rows of hooded figures, all at attention to your passage. They give you no trouble -- leaving town now, they do not even acknowledge you. The road to Bethel seems both well-traveled and well-tended. Under the the moonlight you can see cluttered houses and farmland, more productive in this area than beyond the satellites. At the halfway point, after less than two hours' journey, you find what can only be described as an ornate shack on the side of the road... It is all closed up, but the symbol on its steeple indicates it is a station of Fharlangn. It is full dark as you reach Bethel -- a tiered city, you discover, with a naturally elevated center topped by jagged rows of architecture. The rest of the city stretches out a good mile around this. Before you reach the town proper, you are confronted with a familiar sight: Folk in the same dress as those who lined the road to Bethel, here seemingly less numerous. Beyond the guards are rows of shanties -- surprisingly sparse for such a large place -- progressing into more proper buildings even before the city walls are reached. These seem great even in the distance -- a thick white stretching across the horizon, glistening by the light of moon and city. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(Casual D&D) A Game of Trust
Top