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(Casual D&D IV) A Knight for a Pawn
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<blockquote data-quote="Guilt Puppy" data-source="post: 2696401" data-attributes="member: 6521"><p><em>(I get the sense that concensus prefers the North road, and that considered, let's get things moving a little.)</em></p><p></p><p>It is not a long ride from Despia toward the coast; you arrive before nightfall at the city of Corrige, a dense little place combining the variety of fashion distinc to a trading port with the loathsome odor of a fishing town. Shops and the like are arranged in a strikingly incoherent fashion, jewelers setting up shop beneath innkeepers, tailors sharing storefronts with alehouses. There are a few small stables scattered about, and the one thing they all have in common -- beyond their steep prices -- is their situation in narrow, heavily-trafficked thoroughfares, through which maneuvering horseflesh is <em>cumbersome</em> at best. Further, no one location seems to have the space available for the party's full collection of mounts; if they are to be kept here overnight, they will have to be separated.</p><p></p><p>The only establishments which are not so cramped are the temples, and even then this is only relative to the scale of the town -- as houses of worship go, they are still quite small, but are at least generally set aside in their own lots. A short scout through the town reveals that Pelor, Fharlanghn, Olidamarra and Kord are represented in this manner; there is a temple to Cuthbert as well, but it appears to be newer, renovated from old shops or domiciles, sharing wall space with a glazier and a bakery.</p><p></p><p>The North edge of town is lined by docks. The water here is densely populated, and how the vessels here manage to navigate past one another to come and go is somewhat of a mystery, even when the slow process is witnessed directly. There are no clear signs indicating fares for passage to Valsport, but it seems likely that somewhere among the crowd there should be someone who is willing and able to provide such a service.</p><p></p><p><em>(There's still some time to continue travelling on horseback, if you would rather camp along the road; travel over water may be an option worth researching as well, although you may have to wait until morning, unless someone willing to sail through the evening can be found.)</em></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 2696401, member: 6521"] [i](I get the sense that concensus prefers the North road, and that considered, let's get things moving a little.)[/i] It is not a long ride from Despia toward the coast; you arrive before nightfall at the city of Corrige, a dense little place combining the variety of fashion distinc to a trading port with the loathsome odor of a fishing town. Shops and the like are arranged in a strikingly incoherent fashion, jewelers setting up shop beneath innkeepers, tailors sharing storefronts with alehouses. There are a few small stables scattered about, and the one thing they all have in common -- beyond their steep prices -- is their situation in narrow, heavily-trafficked thoroughfares, through which maneuvering horseflesh is [i]cumbersome[/i] at best. Further, no one location seems to have the space available for the party's full collection of mounts; if they are to be kept here overnight, they will have to be separated. The only establishments which are not so cramped are the temples, and even then this is only relative to the scale of the town -- as houses of worship go, they are still quite small, but are at least generally set aside in their own lots. A short scout through the town reveals that Pelor, Fharlanghn, Olidamarra and Kord are represented in this manner; there is a temple to Cuthbert as well, but it appears to be newer, renovated from old shops or domiciles, sharing wall space with a glazier and a bakery. The North edge of town is lined by docks. The water here is densely populated, and how the vessels here manage to navigate past one another to come and go is somewhat of a mystery, even when the slow process is witnessed directly. There are no clear signs indicating fares for passage to Valsport, but it seems likely that somewhere among the crowd there should be someone who is willing and able to provide such a service. [i](There's still some time to continue travelling on horseback, if you would rather camp along the road; travel over water may be an option worth researching as well, although you may have to wait until morning, unless someone willing to sail through the evening can be found.)[/i] [/QUOTE]
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