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(Casual D&D IV) A Knight for a Pawn
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<blockquote data-quote="Guilt Puppy" data-source="post: 3389349" data-attributes="member: 6521"><p>"We're on locked duty since the fighting broke out in Malita," he says. Sensing this is news, he adds: "Happened the same day the Sails crossed on Eivanrach. Not an apt coincidence, but anyway, nothing we want coming into the Tourne."</p><p></p><p>...</p><p></p><p>Heading forward into the city, Oliver and Raven find it doesn't take long to find the vogt's offices, and there it takes only mention of the letters' recipients to gain storage for your weapons. Back at the entrance to town, the guards lead you to a cellar beneath the gatehouse, a dimly-lit stone room about fifteen feet square where five large chests rest awkwardly in a corner. They give you a key to one and leave you in privacy (surprisingly) to deposit your disallowed goods within.</p><p></p><p><em>(Based on the guards' description, simple light melee weapons are acceptable -- although they request Oliver limit himself to carrying two daggers -- as are slings and darts, but any other weaponry is forbidden. Metal armor and all shields are also disallowed. The chest is quite large, there are a few lengths of chain hanging from hooks on the wall which can be used to secure oversized items to the lock, if need be -- in other words, with careful packing you should be quite able to store all your things.)</em></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 3389349, member: 6521"] "We're on locked duty since the fighting broke out in Malita," he says. Sensing this is news, he adds: "Happened the same day the Sails crossed on Eivanrach. Not an apt coincidence, but anyway, nothing we want coming into the Tourne." ... Heading forward into the city, Oliver and Raven find it doesn't take long to find the vogt's offices, and there it takes only mention of the letters' recipients to gain storage for your weapons. Back at the entrance to town, the guards lead you to a cellar beneath the gatehouse, a dimly-lit stone room about fifteen feet square where five large chests rest awkwardly in a corner. They give you a key to one and leave you in privacy (surprisingly) to deposit your disallowed goods within. [i](Based on the guards' description, simple light melee weapons are acceptable -- although they request Oliver limit himself to carrying two daggers -- as are slings and darts, but any other weaponry is forbidden. Metal armor and all shields are also disallowed. The chest is quite large, there are a few lengths of chain hanging from hooks on the wall which can be used to secure oversized items to the lock, if need be -- in other words, with careful packing you should be quite able to store all your things.)[/i] [/QUOTE]
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