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(Casual D&D V) The Tourne
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<blockquote data-quote="Guilt Puppy" data-source="post: 3629078" data-attributes="member: 6521"><p>The first day of travel passes peacefully enough. The over-sized cart horses keep a fine pace with the lighter, nimbler horses, and indeed seem to tire much less easily. Katter frets that if there were a stock cart to pull the riding horses, you'd be able to travel for an extra four hours.</p><p></p><p>Your escorts are easy to get along with, as well. Sturt in fact spends only the first leg of the travel with his instrument (a deep-voiced thing whose sound doesn't travel far, which is not an unfortunate thing: although he seems very proficient with it, his playing is very bland and lacking in expression); at the first rest stop, he invites himself into the carriage, popping open a barrel of fair mead (which, he feels, your lot has been under-utilizing).</p><p></p><p>Rattmes is a talkative sort, with far more stories than his years would justify. He is also, however, just a touch on the soft-spoken time, and Hiritus loses too many of his words under the hoofbeat to really follow his point.</p><p></p><p>And after a brief period of mutual nervousness, Tatlock forges a loose friendship with the boy Harrold Mandervot, united as much by insecurity as by age. The two share jokes as they ride (Tatlock's jokes are more generally a list of things which might fall into a pigsty, but Harrold makes a point of laughing anyway). They make a brief effort to play Kingsmen before the evening's rest, but after three quick losses by the young nobleman Katter steps in to save him from any further embarrassment. Tatlock, however, finds the handler's game no more troubling.</p><p></p><p>The night's camp is easy (particularly with the carriage to rest in; Fendric finds that these lodgings vastly exceed the rooms at Pilate's), and the next day's travel is more of the same. A few hours in, Koehl jogs (rather nimbly) from cart to carriage to make a quick announcement.</p><p></p><p>"We'll be at Geid shortly. Are there any who'd want to stop there, or should we simply travel on?"</p><p></p><p><em>(<strong>Raven:</strong> Spot check, please)</em></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 3629078, member: 6521"] The first day of travel passes peacefully enough. The over-sized cart horses keep a fine pace with the lighter, nimbler horses, and indeed seem to tire much less easily. Katter frets that if there were a stock cart to pull the riding horses, you'd be able to travel for an extra four hours. Your escorts are easy to get along with, as well. Sturt in fact spends only the first leg of the travel with his instrument (a deep-voiced thing whose sound doesn't travel far, which is not an unfortunate thing: although he seems very proficient with it, his playing is very bland and lacking in expression); at the first rest stop, he invites himself into the carriage, popping open a barrel of fair mead (which, he feels, your lot has been under-utilizing). Rattmes is a talkative sort, with far more stories than his years would justify. He is also, however, just a touch on the soft-spoken time, and Hiritus loses too many of his words under the hoofbeat to really follow his point. And after a brief period of mutual nervousness, Tatlock forges a loose friendship with the boy Harrold Mandervot, united as much by insecurity as by age. The two share jokes as they ride (Tatlock's jokes are more generally a list of things which might fall into a pigsty, but Harrold makes a point of laughing anyway). They make a brief effort to play Kingsmen before the evening's rest, but after three quick losses by the young nobleman Katter steps in to save him from any further embarrassment. Tatlock, however, finds the handler's game no more troubling. The night's camp is easy (particularly with the carriage to rest in; Fendric finds that these lodgings vastly exceed the rooms at Pilate's), and the next day's travel is more of the same. A few hours in, Koehl jogs (rather nimbly) from cart to carriage to make a quick announcement. "We'll be at Geid shortly. Are there any who'd want to stop there, or should we simply travel on?" [i]([b]Raven:[/b] Spot check, please)[/i] [/QUOTE]
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