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(Casual D&D V) The Tourne
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<blockquote data-quote="Guilt Puppy" data-source="post: 4126433" data-attributes="member: 6521"><p>Your escort leads you quickly through the Tower's hallways, with the more silent guardsman trailing behind (somehow keeping pace with a more casual stride - long legs on this one). First down one of the hallways in the larger entryway (third on the left), then down a short staircase, down a narrower hallway, down more stairs... The stone walls are devoid of grandeur, save perhaps for their impressive age. Even with the heavy torchlight (which is a sharp yellow-white - just off enough in color to seem magical in nature) it feels like a dark place.</p><p></p><p>You hear the cold notes of a piano playing from down the hall, and as you travel, you find that they come from your destination. You arrive at a somewhat large room of indeterminate function - the main area of it, where the door leads, is a good twenty-five feet wide and fifteen feet deep. In one corner, the player - a servant in fine dress - sits at a double-tiered piano, looking expressionlessly at the keys. In your corner, beside the door, another servant stands at easy-eyed attention.</p><p></p><p>Across from all this is a smaller area, elevated on shallow steps, reaching another ten feet further. At the back of this sits a knight (his armor and regalia leave no other term for him) in what could be called either a grand chair or a simple throne.</p><p></p><p>Your escort points toward him in a sweeping gesture. "I introduce Sir Arrich," he says, unceremoniously.</p><p></p><p>"Come in, friends," this man Sir Arrich asks politely. "I hear you bring a message?"</p><p></p><p>[sblock=Xiao and Oliver]There's something amiss here. Sir Arrich is hiding something behind his calm, and doing a good job at it, but his eyes focus so deliberately - he is definitely anticipating something. And there's something unnerving in the servants, as well, but it's something quite opposite: They seem to lack attention entirely, in a way that goes beyond simple boredom. They seem just vacant.[/sblock]</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 4126433, member: 6521"] Your escort leads you quickly through the Tower's hallways, with the more silent guardsman trailing behind (somehow keeping pace with a more casual stride - long legs on this one). First down one of the hallways in the larger entryway (third on the left), then down a short staircase, down a narrower hallway, down more stairs... The stone walls are devoid of grandeur, save perhaps for their impressive age. Even with the heavy torchlight (which is a sharp yellow-white - just off enough in color to seem magical in nature) it feels like a dark place. You hear the cold notes of a piano playing from down the hall, and as you travel, you find that they come from your destination. You arrive at a somewhat large room of indeterminate function - the main area of it, where the door leads, is a good twenty-five feet wide and fifteen feet deep. In one corner, the player - a servant in fine dress - sits at a double-tiered piano, looking expressionlessly at the keys. In your corner, beside the door, another servant stands at easy-eyed attention. Across from all this is a smaller area, elevated on shallow steps, reaching another ten feet further. At the back of this sits a knight (his armor and regalia leave no other term for him) in what could be called either a grand chair or a simple throne. Your escort points toward him in a sweeping gesture. "I introduce Sir Arrich," he says, unceremoniously. "Come in, friends," this man Sir Arrich asks politely. "I hear you bring a message?" [sblock=Xiao and Oliver]There's something amiss here. Sir Arrich is hiding something behind his calm, and doing a good job at it, but his eyes focus so deliberately - he is definitely anticipating something. And there's something unnerving in the servants, as well, but it's something quite opposite: They seem to lack attention entirely, in a way that goes beyond simple boredom. They seem just vacant.[/sblock] [/QUOTE]
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