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General Tabletop Discussion
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Casual Player, Casual Roleplaying, Sucking the Wonder Away
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<blockquote data-quote="Mallus" data-source="post: 3992960" data-attributes="member: 3887"><p>Each person enjoys the game in their own way.</p><p></p><p></p><p>Mind-blowing according to who?</p><p></p><p></p><p>If you're getting the positive feedback you're looking for from the rest of your group, why is it so important you get it from her? What's wrong with simply letter her experience/enjoy the game in the manner of her choosing?</p><p></p><p></p><p>So let her be famous. So long as she doesn't want to parlay that fame into game-breaking mechanical advantages, I'd say it's your job as DM to help her play the character she envisions, and the easiest way is to simply have some NPC's react to the character in the manner the player wants/expects.</p><p></p><p>Let me say it again, because I think it's important (as important as shilsen's advice re: open lines of communication). A good DM helps his or her players develop the characters they envision at same time he challenges them. Like everything else in a good RPG campaign, it's a team effort. </p><p></p><p>re: the "hiding out badly in Sharn" thing. Where you see her character's actions as problematic, I see the next few adventures writing themselves. If she keeps asking to be recognized, by all means have people recognize her, and then sick their pursuers on the party. A vain bard and her series of hair-breadth escapes --if she's lucky-- sounds like a blast, not to mention a good way to build a little intra-party tension (if you're players go in for that sort of thing). Mind you, I'm not suggesting you punish the bard for her actions, I'm saying you should use the players actions as a springboard into some exciting, level-appropriate encounters. </p><p></p><p></p><p>Talking is good, but adjusting your expectations with the regard to this women is better...</p></blockquote><p></p>
[QUOTE="Mallus, post: 3992960, member: 3887"] Each person enjoys the game in their own way. Mind-blowing according to who? If you're getting the positive feedback you're looking for from the rest of your group, why is it so important you get it from her? What's wrong with simply letter her experience/enjoy the game in the manner of her choosing? So let her be famous. So long as she doesn't want to parlay that fame into game-breaking mechanical advantages, I'd say it's your job as DM to help her play the character she envisions, and the easiest way is to simply have some NPC's react to the character in the manner the player wants/expects. Let me say it again, because I think it's important (as important as shilsen's advice re: open lines of communication). A good DM helps his or her players develop the characters they envision at same time he challenges them. Like everything else in a good RPG campaign, it's a team effort. re: the "hiding out badly in Sharn" thing. Where you see her character's actions as problematic, I see the next few adventures writing themselves. If she keeps asking to be recognized, by all means have people recognize her, and then sick their pursuers on the party. A vain bard and her series of hair-breadth escapes --if she's lucky-- sounds like a blast, not to mention a good way to build a little intra-party tension (if you're players go in for that sort of thing). Mind you, I'm not suggesting you punish the bard for her actions, I'm saying you should use the players actions as a springboard into some exciting, level-appropriate encounters. Talking is good, but adjusting your expectations with the regard to this women is better... [/QUOTE]
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