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<blockquote data-quote="delericho" data-source="post: 3994085" data-attributes="member: 22424"><p>You'll always get the type of players that your game rewards. So, in a group of power-gamers, any new player who joins will become a power-gamer in short order, almost inevitably. Also, if the rest of the group constantly help her with the mechanics, she'll never bother to learn the detail of the rules, so you'll always find her to be "still fuzzy on a lot of the rules".</p><p></p><p>My suggestions here are twofold: Firstly, cut back on the importance of the rules in your game. Or, to put it another way, ease back on the power-gaming. Secondly, reduce the amount of help she gets. If she wants her character to be the best it possibly can be, to the point of super-optimisation, then make <em>her</em> do that. Agree that you'll take her so far (to a decent/competitive character), but no further.</p><p></p><p></p><p></p><p>Question: are you absolutely certain that your descriptions are actually as good as you think they are? If she's widely-read in fantasy and your other players are not to the same extent, then the bar may simply be set that much higher for her. It's the whole "been there, done that" problem.</p><p></p><p>One other possibility: stop trying to impress her, and just get on with playing the game. Just pretend her character is faking being unimpressed for whatever reasons, if it makes you feel better.</p><p></p><p></p><p></p><p>This sounds like an ideal opportunity for you to meet her halfway. Allow her character to be famous (or, better still, allow her character to become famous as the campaign progresses). Of course, also allow her character to suffer the consequences of this, in the form of that abusive husband, stalkers, wannabes, fading glory, public scandal, and the like.</p><p></p><p>It doesn't strike me as very fair of you to complain that she's not roleplaying well, if the biggest roleplaying idea you are citing has been summarily shot down. Again, you'll get the types of players that your campaign encourages.</p><p></p><p></p><p></p><p>My #1 suggestion here would be to stop giving out roleplaying XP. Roleplaying is its own reward. Besides, ask 100 players how they define "good roleplaying", and you'll get at least 100 answers, some of them mutually contradictory. Plus, individual XP awards, just mean that the people who are getting the lesser rewards can contribute less to the game in the future, meaning that they'll fall further behind, and create yet more problems for you.</p><p></p><p>If, however, you are certain that you are give out individual roleplaying awards, then my #2 suggestion will be don't do so in private. If you want to encourage roleplay of a certain style by rewarding that style, then the people involved need to know that their chosen style is not being rewarded, or they will never have the opportunity to change.</p><p></p><p>All the rest of your problems strike me as communication issues. I recommend having a quick chat with the player about what she wants from the game, where she sees her character going, and that sort of thing.</p></blockquote><p></p>
[QUOTE="delericho, post: 3994085, member: 22424"] You'll always get the type of players that your game rewards. So, in a group of power-gamers, any new player who joins will become a power-gamer in short order, almost inevitably. Also, if the rest of the group constantly help her with the mechanics, she'll never bother to learn the detail of the rules, so you'll always find her to be "still fuzzy on a lot of the rules". My suggestions here are twofold: Firstly, cut back on the importance of the rules in your game. Or, to put it another way, ease back on the power-gaming. Secondly, reduce the amount of help she gets. If she wants her character to be the best it possibly can be, to the point of super-optimisation, then make [i]her[/i] do that. Agree that you'll take her so far (to a decent/competitive character), but no further. Question: are you absolutely certain that your descriptions are actually as good as you think they are? If she's widely-read in fantasy and your other players are not to the same extent, then the bar may simply be set that much higher for her. It's the whole "been there, done that" problem. One other possibility: stop trying to impress her, and just get on with playing the game. Just pretend her character is faking being unimpressed for whatever reasons, if it makes you feel better. This sounds like an ideal opportunity for you to meet her halfway. Allow her character to be famous (or, better still, allow her character to become famous as the campaign progresses). Of course, also allow her character to suffer the consequences of this, in the form of that abusive husband, stalkers, wannabes, fading glory, public scandal, and the like. It doesn't strike me as very fair of you to complain that she's not roleplaying well, if the biggest roleplaying idea you are citing has been summarily shot down. Again, you'll get the types of players that your campaign encourages. My #1 suggestion here would be to stop giving out roleplaying XP. Roleplaying is its own reward. Besides, ask 100 players how they define "good roleplaying", and you'll get at least 100 answers, some of them mutually contradictory. Plus, individual XP awards, just mean that the people who are getting the lesser rewards can contribute less to the game in the future, meaning that they'll fall further behind, and create yet more problems for you. If, however, you are certain that you are give out individual roleplaying awards, then my #2 suggestion will be don't do so in private. If you want to encourage roleplay of a certain style by rewarding that style, then the people involved need to know that their chosen style is not being rewarded, or they will never have the opportunity to change. All the rest of your problems strike me as communication issues. I recommend having a quick chat with the player about what she wants from the game, where she sees her character going, and that sort of thing. [/QUOTE]
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