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<blockquote data-quote="DonTadow" data-source="post: 3995037" data-attributes="member: 22622"><p>Like I said in my post, giving out individual xp with the DM rating who did the best role playing job is a sure way of singling out and alienating players. Everyone doesn't come to the game to be a thespian. If so, I have a player in my game who would win every single time because he's a real actor. Instead, I let the players choose who they want rp bonuses to go to. This way they determine the rules and not me. I"m suppose to be an arbitrary judge and theres no arbitrary way to judge role playing. One person might see a guy as really carrying his character and the other might see it as a silly attempt at attention. </p><p></p><p>By changing your rp rules you'll be making a small step into making more cohesion in the game. Also, I'd pick up a copy of the dmg2. You got to identify the types of players you have and make the game for them. A prepared DM should always have overarching plots but the day to day stuff should be moved by the pcs. Ifshe wants to be famous, let her be famous. Help her make that famous character backstory. For 6 hours this is why she roleplays, why stop her from that because it inconveniences the way you've set up the world. </p><p></p><p>I have a player who makes every character a member of the same family for 3 straight campaigns. I know he'll do this so when i get his background i know i'm going to have to change some world stuff to make sure this family survives. I have a player who loves playing smart alleck characters with mysterious pasts, so I know I have to work a lot of plot elements into his mysteries. I got another character who makes a character to oppose the first character, every game without fails. I got to accomodate for this too. </p><p></p><p>Be happy to have players who want to come to your game every week and don't cause any ingame disruptions. If all she wants is a star on hollywood give it to her.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3995037, member: 22622"] Like I said in my post, giving out individual xp with the DM rating who did the best role playing job is a sure way of singling out and alienating players. Everyone doesn't come to the game to be a thespian. If so, I have a player in my game who would win every single time because he's a real actor. Instead, I let the players choose who they want rp bonuses to go to. This way they determine the rules and not me. I"m suppose to be an arbitrary judge and theres no arbitrary way to judge role playing. One person might see a guy as really carrying his character and the other might see it as a silly attempt at attention. By changing your rp rules you'll be making a small step into making more cohesion in the game. Also, I'd pick up a copy of the dmg2. You got to identify the types of players you have and make the game for them. A prepared DM should always have overarching plots but the day to day stuff should be moved by the pcs. Ifshe wants to be famous, let her be famous. Help her make that famous character backstory. For 6 hours this is why she roleplays, why stop her from that because it inconveniences the way you've set up the world. I have a player who makes every character a member of the same family for 3 straight campaigns. I know he'll do this so when i get his background i know i'm going to have to change some world stuff to make sure this family survives. I have a player who loves playing smart alleck characters with mysterious pasts, so I know I have to work a lot of plot elements into his mysteries. I got another character who makes a character to oppose the first character, every game without fails. I got to accomodate for this too. Be happy to have players who want to come to your game every week and don't cause any ingame disruptions. If all she wants is a star on hollywood give it to her. [/QUOTE]
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