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<blockquote data-quote="baradtgnome" data-source="post: 5122239" data-attributes="member: 2722"><p>Another way I use background information like creation myth is to keep the world consistent for the players. The gods, the countries, major NPCs, etc all need to be depicted in a way that builds an environment that the players can expect, for the most part, to behave in a consistent way. The cause and effect, action and reaction, will have some logical consistency, or verisimilitude if you like. (I know that word is anathema for some around here - but I feel it does describe the feeling I seek. As opposed to realism, which is difficult to reconcile with fantasy.)</p><p></p><p>So, I paint a picture. Whether the players choose to use the information for their benefit or not is up to them. I generally don't penalize them for not using it, but they can use it for gain if they want to spend the time. As DM I use it in assisting myself in keeping a world that is internally consistent. </p><p></p><p>Not everyone is interested in this kind of world. I can see the other view points. Some don't want to world build but rather purchase a built world that has these consistencies already addressed - great. Others just want a dungeon crawl without the complications - all good. I enjoy building the world, and get some extra pleasure on those occasions when players put the pieces together. I'd like to think my players enjoy the efforts, since they have been coming back to the table for many years. I try to be sensitive to our group's desires for game style without forsaking what I like as DM.</p><p></p><p>So, no world building for a one night dungeon crawl for me. However for my campaign milieu that is 25+ years old... I do have some background information created. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5122239, member: 2722"] Another way I use background information like creation myth is to keep the world consistent for the players. The gods, the countries, major NPCs, etc all need to be depicted in a way that builds an environment that the players can expect, for the most part, to behave in a consistent way. The cause and effect, action and reaction, will have some logical consistency, or verisimilitude if you like. (I know that word is anathema for some around here - but I feel it does describe the feeling I seek. As opposed to realism, which is difficult to reconcile with fantasy.) So, I paint a picture. Whether the players choose to use the information for their benefit or not is up to them. I generally don't penalize them for not using it, but they can use it for gain if they want to spend the time. As DM I use it in assisting myself in keeping a world that is internally consistent. Not everyone is interested in this kind of world. I can see the other view points. Some don't want to world build but rather purchase a built world that has these consistencies already addressed - great. Others just want a dungeon crawl without the complications - all good. I enjoy building the world, and get some extra pleasure on those occasions when players put the pieces together. I'd like to think my players enjoy the efforts, since they have been coming back to the table for many years. I try to be sensitive to our group's desires for game style without forsaking what I like as DM. So, no world building for a one night dungeon crawl for me. However for my campaign milieu that is 25+ years old... I do have some background information created. ;) [/QUOTE]
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