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Cat has "Weapons Expertise" with its Claws?
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<blockquote data-quote="pemerton" data-source="post: 6475589" data-attributes="member: 42582"><p>A couple of things.</p><p></p><p>First, the "DC to dispel it" question comes up in AD&D as well as 3E, to the extent that the rulebooks set out a default level for magic items (12th). It doesn't come up in 4e, which has no general anti-magic/dispel mechanic. Getting rid of the magic shield would generally be part of a skill challenge (or perhaps a singe skill check), and the DC would therefore be read off the overall level of the encounter.</p><p></p><p>Second, as [MENTION=6775774]Ashoka[/MENTION] points out, attack bonuses in 4e are computed by reference to creature level (level +5 vs AC, level +3 vs NADs) and are not built up out of sub-elements like stats, gear etc.</p><p></p><p>Perhaps that thread would have benefitted from the posters in it reading the section in the 4e DMG on damaging objects, which suggests (p 66) that</p><p></p><p style="margin-left: 20px">you might rule that some kinds of damage are particularly effective against certain objects and grant the object vulnerability to that damage type. For example, a gauzy curtain or a pile of dry papers might have vulnerability 5 to fire because any spark is likely to destroy it.</p><p></p><p>Woah - the mind-blowing power of "rulings not rules" right there in your 4e DMG!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6475589, member: 42582"] A couple of things. First, the "DC to dispel it" question comes up in AD&D as well as 3E, to the extent that the rulebooks set out a default level for magic items (12th). It doesn't come up in 4e, which has no general anti-magic/dispel mechanic. Getting rid of the magic shield would generally be part of a skill challenge (or perhaps a singe skill check), and the DC would therefore be read off the overall level of the encounter. Second, as [MENTION=6775774]Ashoka[/MENTION] points out, attack bonuses in 4e are computed by reference to creature level (level +5 vs AC, level +3 vs NADs) and are not built up out of sub-elements like stats, gear etc. Perhaps that thread would have benefitted from the posters in it reading the section in the 4e DMG on damaging objects, which suggests (p 66) that [indent]you might rule that some kinds of damage are particularly effective against certain objects and grant the object vulnerability to that damage type. For example, a gauzy curtain or a pile of dry papers might have vulnerability 5 to fire because any spark is likely to destroy it.[/indent] Woah - the mind-blowing power of "rulings not rules" right there in your 4e DMG! [/QUOTE]
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Cat has "Weapons Expertise" with its Claws?
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