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Cat Piss Man -- the Goblin Hero?
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<blockquote data-quote="Cyronax" data-source="post: 5405225" data-attributes="member: 822"><p>So do we all remember Cat Piss Man? (<a href="http://midnightslair.yuku.com/topic/214" target="_blank">The Wrath of Cat Piss Man - Role-Playing Free for All - Role-Playing Discussion Forums - Midnight's Lair - Message Board</a>)</p><p></p><p>I have seen discussions around the net about the strange varieties of this great social caste. What if Catpissman was translated into the actual game? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p>-------</p><p>Kot mača – translated from Goblin as Catpissman. "Catpissman" is a special social caste ("...noble") within Goblin culture, that few well understand. The catpissmen are readers of hidden codes, and are smelly, deviant recluses and hermits that stay on the fringes of the tribe. These men are consulted (unenthusiastically) by the goblin kings in times of great need, as many catpissmen are enigmatic adepts of gastromancy, dice-mongering, and other forms of strange divination. Catpissmen, true to their reputation, also collect and sometimes eat mangy cats. </p><p></p><p>Catpissmen often collect children’s toys and keep obtuse and often trivial lore to obsessive degrees. Catpissmen are also unique amongst goblinkind for their strange fascination with the females of their traditional enemies: humans, elves, and eladrin. Catpissmen are sometimes willing to treat with adventuring parties in return for certain esoteric goods and services. </p><p></p><p></p><p></p><p>-----------------</p><p>Here is an example of but one of the Kot mača of a local goblin tribe:</p><p></p><p>Catpissman Dicemonger (Goblin) Level 6 Lurker</p><p>Medium natural humanoid (goblin) XP 250</p><p>HP 52; Bloodied 26</p><p>AC 20; Fortitude 18; Reflex 19; Will 18</p><p>Speed 5</p><p>Vulnerability 5 radiant The Dicemonger dislikes bright lights</p><p>Initiative +6</p><p>Perception +4</p><p></p><p>** Traits</p><p>O • Aura 1 Fear, Disease</p><p>Creatures within this aura suffer a -2 penalty to Fortitude and saving throws. </p><p></p><p>** Standard Actions</p><p>m Slap Fury • At-Will</p><p>Attack: +11 vs. AC</p><p>Hit: 4d4 + 1 damage.</p><p></p><p>** A A Grave Wind (necrotic) • Recharge 6</p><p>Attack: Close burst 2; +10 vs. Fortitude; </p><p>Hit: 2d8 + 4 necrotic damage. A swirling stinking cloud appears in the area and remains until the end of the Dicemonger's next turn. It grants concealment, and any creature that starts its turn in the area takes 6 necrotic damage.</p><p></p><p>** C Aberrant hiss (fear, psychic) • Encounter</p><p>Attack: Close burst 1 (targets enemies); +8 vs. Will</p><p>Hit: 1d8 + 1 psychic damage, and the target is pushed 2 squares.</p><p></p><p>** Minor Actions</p><p>Cloak of Resistance (Old Leather Duster) • Daily</p><p>Effect: The Dicemonger gains resist 10 to all damage until the start of his next turn.</p><p></p><p>** Triggered Actions</p><p>M Ill-timed Defense • Encounter</p><p>Trigger: When hit by a melee attack.</p><p>Attack (Immediate Reaction): (adjacent creature that hit the Dicemonger); +11 vs. Fortitude</p><p>Hit: Slide target 1, and target is knocked prone.</p><p></p><p>C Gastromancer's Loss (Corrosive Vomit) (acid) • Encounter</p><p>Trigger: When hit for the first time in the encounter.</p><p>Attack (Immediate Reaction): Close blast 5; +7 vs. Reflex</p><p>Hit: 2d6 + 3 acid damage, and ongoing 5 acid damage (save ends).</p><p></p><p>C Pain Frenzy • Encounter</p><p>Trigger: When first bloodied.</p><p>Attack (Immediate Reaction): +11 vs. AC</p><p>Hit: 3d10 + 7 damage, and the target is knocked prone.</p><p></p><p>Goblin Tactics • At-Will</p><p>Trigger: When missed by a melee attack.</p><p>Effect (Immediate Interrupt): Dicemonger shifts 1 square.</p><p></p><p>Skills Arcana +11, Dungeoneering +9, History +11, Thievery +7</p><p>Str 12 (+4) Dex 8 (+2) Wis 12 (+4)</p><p>Con 10 (+3) Int 16 (+6) Cha 6 (+1)</p><p>Alignment Languages Goblin, Common, and one other language</p><p></p><p>Equipment old shirt with offensive logo, Pedobear backpack (filled with stolen books, scaps of paper, toys, and lint), six pack of cvs brand soda, bag of lollies x6, old leather duster (cloak of resistance +2), ill-fitting pants, old sensible shoes, several decks of tarot cards, a belt pouch filled with multi-sided bone dice, and one copper piece.</p><p></p><p>© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.</p><p>-------------------------</p><p></p><p>I was partly inspired for the Catpissman Dicemonger based on "The Secret Moblin" from episode 205 of the "Legend of Neil:"</p><p></p><p><a href="http://effinfunny.com/legend-of-neil/seasons?vid=5221&sid=3" target="_blank">Watch Legend of Neil Seasons : Comedy Episodes Based on The Legend of Zelda</a></p><p></p><p></p><p>C.I.D. </p><p></p><p></p><p>Yes I chose a 4e stat build, but I think this could be general to any system. Some of the elements of this post were drawn from other posters from a library of catpissman discussions.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5405225, member: 822"] So do we all remember Cat Piss Man? ([url=http://midnightslair.yuku.com/topic/214]The Wrath of Cat Piss Man - Role-Playing Free for All - Role-Playing Discussion Forums - Midnight's Lair - Message Board[/url]) I have seen discussions around the net about the strange varieties of this great social caste. What if Catpissman was translated into the actual game? :devil: ------- Kot mača – translated from Goblin as Catpissman. "Catpissman" is a special social caste ("...noble") within Goblin culture, that few well understand. The catpissmen are readers of hidden codes, and are smelly, deviant recluses and hermits that stay on the fringes of the tribe. These men are consulted (unenthusiastically) by the goblin kings in times of great need, as many catpissmen are enigmatic adepts of gastromancy, dice-mongering, and other forms of strange divination. Catpissmen, true to their reputation, also collect and sometimes eat mangy cats. Catpissmen often collect children’s toys and keep obtuse and often trivial lore to obsessive degrees. Catpissmen are also unique amongst goblinkind for their strange fascination with the females of their traditional enemies: humans, elves, and eladrin. Catpissmen are sometimes willing to treat with adventuring parties in return for certain esoteric goods and services. ----------------- Here is an example of but one of the Kot mača of a local goblin tribe: Catpissman Dicemonger (Goblin) Level 6 Lurker Medium natural humanoid (goblin) XP 250 HP 52; Bloodied 26 AC 20; Fortitude 18; Reflex 19; Will 18 Speed 5 Vulnerability 5 radiant The Dicemonger dislikes bright lights Initiative +6 Perception +4 ** Traits O • Aura 1 Fear, Disease Creatures within this aura suffer a -2 penalty to Fortitude and saving throws. ** Standard Actions m Slap Fury • At-Will Attack: +11 vs. AC Hit: 4d4 + 1 damage. ** A A Grave Wind (necrotic) • Recharge 6 Attack: Close burst 2; +10 vs. Fortitude; Hit: 2d8 + 4 necrotic damage. A swirling stinking cloud appears in the area and remains until the end of the Dicemonger's next turn. It grants concealment, and any creature that starts its turn in the area takes 6 necrotic damage. ** C Aberrant hiss (fear, psychic) • Encounter Attack: Close burst 1 (targets enemies); +8 vs. Will Hit: 1d8 + 1 psychic damage, and the target is pushed 2 squares. ** Minor Actions Cloak of Resistance (Old Leather Duster) • Daily Effect: The Dicemonger gains resist 10 to all damage until the start of his next turn. ** Triggered Actions M Ill-timed Defense • Encounter Trigger: When hit by a melee attack. Attack (Immediate Reaction): (adjacent creature that hit the Dicemonger); +11 vs. Fortitude Hit: Slide target 1, and target is knocked prone. C Gastromancer's Loss (Corrosive Vomit) (acid) • Encounter Trigger: When hit for the first time in the encounter. Attack (Immediate Reaction): Close blast 5; +7 vs. Reflex Hit: 2d6 + 3 acid damage, and ongoing 5 acid damage (save ends). C Pain Frenzy • Encounter Trigger: When first bloodied. Attack (Immediate Reaction): +11 vs. AC Hit: 3d10 + 7 damage, and the target is knocked prone. Goblin Tactics • At-Will Trigger: When missed by a melee attack. Effect (Immediate Interrupt): Dicemonger shifts 1 square. Skills Arcana +11, Dungeoneering +9, History +11, Thievery +7 Str 12 (+4) Dex 8 (+2) Wis 12 (+4) Con 10 (+3) Int 16 (+6) Cha 6 (+1) Alignment Languages Goblin, Common, and one other language Equipment old shirt with offensive logo, Pedobear backpack (filled with stolen books, scaps of paper, toys, and lint), six pack of cvs brand soda, bag of lollies x6, old leather duster (cloak of resistance +2), ill-fitting pants, old sensible shoes, several decks of tarot cards, a belt pouch filled with multi-sided bone dice, and one copper piece. © 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools. ------------------------- I was partly inspired for the Catpissman Dicemonger based on "The Secret Moblin" from episode 205 of the "Legend of Neil:" [url=http://effinfunny.com/legend-of-neil/seasons?vid=5221&sid=3]Watch Legend of Neil Seasons : Comedy Episodes Based on The Legend of Zelda[/url] C.I.D. Yes I chose a 4e stat build, but I think this could be general to any system. Some of the elements of this post were drawn from other posters from a library of catpissman discussions. [/QUOTE]
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