Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Catalog of discussions on the "younger classics" adventures.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drscott46" data-source="post: 3186478" data-attributes="member: 46144"><p>I had always wanted to run the module versions of SSI's Gold Box adventures- Pool of Radiance and Curse of the Azure Bonds- back in the day because I was running a Forgotten Realms Dalelands campaign and most of my players owned the software versions.</p><p></p><p>But after flipping through PDF files of the FRC1 and FRC2 modules recently... I doubt we would have had much fun with <em>Ruins of Adventure</em>. Poor writing and editing and very little of actual interest within the various blocks of Phlan. The computer game, despite being the first and messiest Gold Box affair, actually did this setting and adventure much better than the tabletop version. <em>Ruins of Adventure</em> resembles a 1e adventure in the wrong ways, with piles of random tables and empty maps and little to go on with regards to interesting NPCs and the like. </p><p></p><p><em>Curse of the Azure Bonds</em> seemed considerably better. Because it was also partially based on the novel, the module actually served as a sequel, with the party getting its own bonds from (some) different adversaries than the book and then meeting the novel characters along the way. It seems as though a lot more thought, effort, and coordination went into FRC2.</p><p></p><p>Interestingly, neither module is particularly bad about railroading. FRC1 is very nonlinear and 1e-flavored, as I said, and FRC2 allows some of its sections to be completed in any order (although, like many 2e-era modules, still makes sure that certain things happen no matter what the characters do). Of course, some is necessary because the PCs are actively under the control of the BBEG collective.</p></blockquote><p></p>
[QUOTE="drscott46, post: 3186478, member: 46144"] I had always wanted to run the module versions of SSI's Gold Box adventures- Pool of Radiance and Curse of the Azure Bonds- back in the day because I was running a Forgotten Realms Dalelands campaign and most of my players owned the software versions. But after flipping through PDF files of the FRC1 and FRC2 modules recently... I doubt we would have had much fun with [I]Ruins of Adventure[/I]. Poor writing and editing and very little of actual interest within the various blocks of Phlan. The computer game, despite being the first and messiest Gold Box affair, actually did this setting and adventure much better than the tabletop version. [I]Ruins of Adventure[/I] resembles a 1e adventure in the wrong ways, with piles of random tables and empty maps and little to go on with regards to interesting NPCs and the like. [I]Curse of the Azure Bonds[/I] seemed considerably better. Because it was also partially based on the novel, the module actually served as a sequel, with the party getting its own bonds from (some) different adversaries than the book and then meeting the novel characters along the way. It seems as though a lot more thought, effort, and coordination went into FRC2. Interestingly, neither module is particularly bad about railroading. FRC1 is very nonlinear and 1e-flavored, as I said, and FRC2 allows some of its sections to be completed in any order (although, like many 2e-era modules, still makes sure that certain things happen no matter what the characters do). Of course, some is necessary because the PCs are actively under the control of the BBEG collective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Catalog of discussions on the "younger classics" adventures.
Top