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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5804580" data-attributes="member: 6684473"><p>The Cursed One sends out divine energies, trapping all of his foes' attention. However, it seems that without having encountered such a thing before, the kruthik workers did not heed The Cursed One's sanctioned warning not to attack his allies. When the thrashing of the workers was focused on Dina, drawing a line of blood from a ragged leg wound, there is a flash of radiant light that causes one of the kruthik to jump to the side. The other kruthik is entirely to mind boggled to notice the tendrils of smoke wafting up from his body.</p><p></p><p>While the workers focused their attention on Dina, the soldiers focused their attention on The Cursed One. Skittering backward and whipping his tail once more, the soldier closest to The Cursed One sent barbed spikes flying through the air at both The Cursed One and at Sha'kar. For once, it seems that the void genasi was in the wrong place at the right time, and both targets are pierced with toxic spikes. They can feel the poison working its way toward their hearts, numbing their lower extremities and threatening to shut down their organs.</p><p></p><p>The other soldier attempts to whip its tail at The Cursed One as well, but when nothing comes out, it decides to charge headlong into the fray with his divine tormentor. The soldier's heavy carapace clashes with The Cursed One's heavy armor, and a sharp claw slashes The Cursed One's hip. However, the magical assistance of The Cursed One's blade ensures that the wound is only superficial.</p><p></p><p>[sblock=Actions]</p><p></p><p>KW2/KW7:</p><p></p><p>- Standard: Flanking attack vs Dina. KW2 hits AC <a href="http://invisiblecastle.com/roller/view/3356277/" target="_blank">14</a>, which misses, but KW7 <a href="http://invisiblecastle.com/roller/view/3356277/" target="_blank"><span style="color: Red">CRITS</span></a> Dina for 10 damage! Both creatures take 7 damage from TCO's Divine Sanction.</p><p></p><p>- Move - KW2 shifts to K21.</p><p></p><p>Toxic Spike Recharge <a href="http://invisiblecastle.com/roller/view/3356408/" target="_blank">succeeds</a> for KS1, but fails for KS2</p><p></p><p>KW1 - </p><p></p><p>- Move: Shift to N20.</p><p></p><p>- Standard: Toxic Spikes vs TCO & Sha'kar <a href="http://invisiblecastle.com/roller/view/3356419/" target="_blank">CRITS</a> TCO for 11 damage (including resistances), and hits AC 18 vs Sha'kar for 10 damage. (FINALLY A HIT AGAINST SHA'KAR WHOOHOO!!! *ahem* sorry....hehe)</p><p></p><p>KW2 -</p><p></p><p>- Move: Shift to M22.</p><p></p><p>- Standard: Charge TCO, moving to 19. Claw attack hits AC 23 for 4 damage (including resistances).</p><p></p><p></p><p>and sadly... that's it. I'm so upping encounter levels by +2 against you guys... y'all have walked through my encounters like they were a jolly stroll in the park... sheesh!</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p> </p><p> [ooc] </p><p> <span style="color: Cyan">Vision Note</span>: Only the squares to the left of column 10 are in bright light. Everything else on the map is in Dim Light. If you do not have Low-light or Dark vision, creatures you attack have partial concealment.</p><p> </p><p> <span style="color: Lime">Map Note</span>: the following directions correspond to the following poles on the map:</p><p> </p><p> Top of screen/Bottom of screen: East/West</p><p> Left of screen/Right of screen: North/South</p><p> </p><p> [/ooc]</p><p> </p><p> [sblock=Player Stats]</p><p> Ignatz: 17/42 STATUS: Normal</p><p> </p><p> Corragan: 22/38 STATUS: Bloodied.</p><p> </p><p> Sha'kar: 10/40 STATUS: Slowed & Ongoing 5 poison (save ends both)</p><p> </p><p> TCO: 30/39 STATUS: Slowed & Ongoing 5 poison (save ends both)</p><p> </p><p> Dina: 26/34 STATUS: Normal</p><p> </p><p> [/sblock]</p><p> </p><p> [sblock=Creature Stats]</p><p> </p><p> <span style="color: Red">KW (Minion)</span> - AC: 16, F: 12, R: 15, W: 12; </p><p> MBA: Melee 1 - +5 vs AC; 4 dmg.</p><p> </p><p> 1 - Dead</p><p> 3 - Dead</p><p> 4 - Dead</p><p> 5 - Dead</p><p> 6 - Dead</p><p> </p><p> <span style="color: SeaGreen">Normal KW</span> - 43 Max HP, AC: 15, F: 13, R: 14, W: 11; </p><p> MBA: Melee 1 - +5 vs AC; 1d8+2 dmg.</p><p> </p><p> </p><p> 2 - 7/43; Status: Marked (Sanction) by TCO.</p><p> 7 - 23/43; Status:Bloodied, Dazed, Marked (Sanction) by TCO.</p><p> 8 - Dead</p><p> </p><p> <span style="color: SeaGreen">Soldiers</span> - 67 Max HP, AC: 17, F: ??, R: ??, W: ??; </p><p> MBA: +8 vs AC; 1d10+3 dmg.</p><p> <span style="color: DeepSkyBlue">Powers</span>: </p><p> Toxic Spikes (Recharge on 5/6): Ranged 5 (two creatures); +7 vs AC; Hit: 1d8+4 damage. The target is slowed and has ongoing 5 poison (save ends both).</p><p> </p><p> 1 - Undamaged; Status: Marked (Sanction) by TCO.</p><p> 2 - Undamaged; Status: Marked (Sanction) by TCO.</p><p> 3 - Dead</p><p> </p><p> </p><p> [/sblock]</p><p> </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5804580, member: 6684473"] The Cursed One sends out divine energies, trapping all of his foes' attention. However, it seems that without having encountered such a thing before, the kruthik workers did not heed The Cursed One's sanctioned warning not to attack his allies. When the thrashing of the workers was focused on Dina, drawing a line of blood from a ragged leg wound, there is a flash of radiant light that causes one of the kruthik to jump to the side. The other kruthik is entirely to mind boggled to notice the tendrils of smoke wafting up from his body. While the workers focused their attention on Dina, the soldiers focused their attention on The Cursed One. Skittering backward and whipping his tail once more, the soldier closest to The Cursed One sent barbed spikes flying through the air at both The Cursed One and at Sha'kar. For once, it seems that the void genasi was in the wrong place at the right time, and both targets are pierced with toxic spikes. They can feel the poison working its way toward their hearts, numbing their lower extremities and threatening to shut down their organs. The other soldier attempts to whip its tail at The Cursed One as well, but when nothing comes out, it decides to charge headlong into the fray with his divine tormentor. The soldier's heavy carapace clashes with The Cursed One's heavy armor, and a sharp claw slashes The Cursed One's hip. However, the magical assistance of The Cursed One's blade ensures that the wound is only superficial. [sblock=Actions] KW2/KW7: - Standard: Flanking attack vs Dina. KW2 hits AC [URL="http://invisiblecastle.com/roller/view/3356277/"]14[/URL], which misses, but KW7 [URL="http://invisiblecastle.com/roller/view/3356277/"][COLOR=Red]CRITS[/COLOR][/URL] Dina for 10 damage! Both creatures take 7 damage from TCO's Divine Sanction. - Move - KW2 shifts to K21. Toxic Spike Recharge [URL="http://invisiblecastle.com/roller/view/3356408/"]succeeds[/URL] for KS1, but fails for KS2 KW1 - - Move: Shift to N20. - Standard: Toxic Spikes vs TCO & Sha'kar [URL="http://invisiblecastle.com/roller/view/3356419/"]CRITS[/URL] TCO for 11 damage (including resistances), and hits AC 18 vs Sha'kar for 10 damage. (FINALLY A HIT AGAINST SHA'KAR WHOOHOO!!! *ahem* sorry....hehe) KW2 - - Move: Shift to M22. - Standard: Charge TCO, moving to 19. Claw attack hits AC 23 for 4 damage (including resistances). and sadly... that's it. I'm so upping encounter levels by +2 against you guys... y'all have walked through my encounters like they were a jolly stroll in the park... sheesh! [/sblock] [sblock=Status] [ooc] [COLOR=Cyan]Vision Note[/COLOR]: Only the squares to the left of column 10 are in bright light. Everything else on the map is in Dim Light. If you do not have Low-light or Dark vision, creatures you attack have partial concealment. [COLOR=Lime]Map Note[/COLOR]: the following directions correspond to the following poles on the map: Top of screen/Bottom of screen: East/West Left of screen/Right of screen: North/South [/ooc] [sblock=Player Stats] Ignatz: 17/42 STATUS: Normal Corragan: 22/38 STATUS: Bloodied. Sha'kar: 10/40 STATUS: Slowed & Ongoing 5 poison (save ends both) TCO: 30/39 STATUS: Slowed & Ongoing 5 poison (save ends both) Dina: 26/34 STATUS: Normal [/sblock] [sblock=Creature Stats] [COLOR=Red]KW (Minion)[/COLOR] - AC: 16, F: 12, R: 15, W: 12; MBA: Melee 1 - +5 vs AC; 4 dmg. 1 - Dead 3 - Dead 4 - Dead 5 - Dead 6 - Dead [COLOR=SeaGreen]Normal KW[/COLOR] - 43 Max HP, AC: 15, F: 13, R: 14, W: 11; MBA: Melee 1 - +5 vs AC; 1d8+2 dmg. 2 - 7/43; Status: Marked (Sanction) by TCO. 7 - 23/43; Status:Bloodied, Dazed, Marked (Sanction) by TCO. 8 - Dead [COLOR=SeaGreen]Soldiers[/COLOR] - 67 Max HP, AC: 17, F: ??, R: ??, W: ??; MBA: +8 vs AC; 1d10+3 dmg. [COLOR=DeepSkyBlue]Powers[/COLOR]: Toxic Spikes (Recharge on 5/6): Ranged 5 (two creatures); +7 vs AC; Hit: 1d8+4 damage. The target is slowed and has ongoing 5 poison (save ends both). 1 - Undamaged; Status: Marked (Sanction) by TCO. 2 - Undamaged; Status: Marked (Sanction) by TCO. 3 - Dead [/sblock] [/sblock] [/QUOTE]
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