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Catch Those Apes!
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<blockquote data-quote="Mark Chance" data-source="post: 5067699" data-attributes="member: 2795"><p>Okay, I've got some workable chase rules, glommed from this site as well as a couple of other places. Now, I need to use them. I've got a scenario coming up where six halfling heroes are pursuing four Ridiculously Well-Trained Chimpanzees who've just abducted the Princess Teena and are now fleeing across the rooftops of your typical medieval-esque fantasy town.</p><p></p><p>I want to liven up the chase rules with pre-planned random stuff. I'm thinking about printing X number of chase events on business cards to form a small deck. Players (based on some predetermined criteria) will draw a card and act/react based on the information.</p><p></p><p>What I need now are events. Here are some I've thought of:</p><p></p><p>1. <em>A Shortcut!</em> You see a quicker route, but it's not going to be easy. Make a DC X Acrobatics check. If you succeed, you move up X chase increments. This may actually put you ahead of the apes.</p><p></p><p>2. <em>Clothesline!</em> In your haste in the dark, you didn't see the clothesline until just now. Make a [some sort] check to avoid getting entangled in drying laundry.</p><p></p><p>3. <em>Loose Tiles!</em> Some of the roof tiles come loose underfoot. Make a DC X Acrobatics check to avoid sliding to the edge of the roof. You fall behind one chase increment.</p><p></p><p>4. <em>Flock of Pigeons!</em> You startle a flock of pigeons. The air is full of feathers and beating wings. Make a [some sort] check to avoid not being able to advance a chase increment this round.</p><p></p><p>5. <em>Poo!</em> One of the apes left a nasty surprise. Make a DC X Acrobatics check to avoid befouling yourself.</p><p></p><p>I'd really like to have between 18 to 24 events, with a mixture of bad, good, and humorous.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5067699, member: 2795"] Okay, I've got some workable chase rules, glommed from this site as well as a couple of other places. Now, I need to use them. I've got a scenario coming up where six halfling heroes are pursuing four Ridiculously Well-Trained Chimpanzees who've just abducted the Princess Teena and are now fleeing across the rooftops of your typical medieval-esque fantasy town. I want to liven up the chase rules with pre-planned random stuff. I'm thinking about printing X number of chase events on business cards to form a small deck. Players (based on some predetermined criteria) will draw a card and act/react based on the information. What I need now are events. Here are some I've thought of: 1. [i]A Shortcut![/i] You see a quicker route, but it's not going to be easy. Make a DC X Acrobatics check. If you succeed, you move up X chase increments. This may actually put you ahead of the apes. 2. [i]Clothesline![/i] In your haste in the dark, you didn't see the clothesline until just now. Make a [some sort] check to avoid getting entangled in drying laundry. 3. [i]Loose Tiles![/i] Some of the roof tiles come loose underfoot. Make a DC X Acrobatics check to avoid sliding to the edge of the roof. You fall behind one chase increment. 4. [i]Flock of Pigeons![/i] You startle a flock of pigeons. The air is full of feathers and beating wings. Make a [some sort] check to avoid not being able to advance a chase increment this round. 5. [i]Poo![/i] One of the apes left a nasty surprise. Make a DC X Acrobatics check to avoid befouling yourself. I'd really like to have between 18 to 24 events, with a mixture of bad, good, and humorous. Thoughts? [/QUOTE]
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