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Catching a Javelin
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<blockquote data-quote="Deset Gled" data-source="post: 5690398" data-attributes="member: 7808"><p>This actually could be really cool and cinematic, if you're in a game that's based around such things. If you really really want to add this in, here's what I would do:</p><p></p><p>First, the defender must declare they are going to attempt to catch the projective before an attack roll is made.</p><p></p><p>Second, defender makes a Reflex save of 20 - weapon size modifier + range increment penalty + magic enhancement bonus. Failure results in an automatic hit, even if the attacker rolled a natural 1.</p><p></p><p>Third, spend an AoO to make an opposed attack roll. Failure results in an automatic hit, even if the attacker rolled a natural 1.</p><p></p><p>Fourth, defender rolls a Fortitude save and attacker rolls damage. Defender takes subtracts the Fort save from the attacker's damage and takes the result in damage (if it's a positive number). Defender ends the turn holding the weapon. </p><p></p><p>This makes catching large objects from far away easier than small objects from close range, has a significant penalty for failure, and take into account the fact that something thrown at you really hard is still going to hurt if you catch it. I think it simulates things pretty well, and allows players to take a significant risk to achieve something that would look really cool. It's not an elegant mechanic, but at least it would take less time to adjudicate than grappling.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5690398, member: 7808"] This actually could be really cool and cinematic, if you're in a game that's based around such things. If you really really want to add this in, here's what I would do: First, the defender must declare they are going to attempt to catch the projective before an attack roll is made. Second, defender makes a Reflex save of 20 - weapon size modifier + range increment penalty + magic enhancement bonus. Failure results in an automatic hit, even if the attacker rolled a natural 1. Third, spend an AoO to make an opposed attack roll. Failure results in an automatic hit, even if the attacker rolled a natural 1. Fourth, defender rolls a Fortitude save and attacker rolls damage. Defender takes subtracts the Fort save from the attacker's damage and takes the result in damage (if it's a positive number). Defender ends the turn holding the weapon. This makes catching large objects from far away easier than small objects from close range, has a significant penalty for failure, and take into account the fact that something thrown at you really hard is still going to hurt if you catch it. I think it simulates things pretty well, and allows players to take a significant risk to achieve something that would look really cool. It's not an elegant mechanic, but at least it would take less time to adjudicate than grappling. [/QUOTE]
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Catching a Javelin
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