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<blockquote data-quote="Doctor Futurity" data-source="post: 7673327" data-attributes="member: 10738"><p>A couple comments:</p><p></p><p>Pathfinder Online doesn't look as bad as Neverwinter Nights (the original 3E, not NWN II). Go load up the original NWN Diamond edition (available on GOG.com) and you'll notice that PO does look better. Now....I think it may be up for debate on whether it looks better than NWN II, however.</p><p></p><p>Now, the problem with Pathfinder Online is that it is (unfortunately) using the Unity Engine. This may not matter to some....it's not really a bad engine, actually....but it's a low-end serviceable engine (originally aimed at tablet game design) that anyone interested in becoming a game developer can purchase for cheap and then utilize the huge number of art packages available for Unity to create game worlds. This has had a terrible side effect in the computer gaming industry of flooding the market with cheap, poorly-designed and poorly conceived games that are relying entirely on pre-packaged assets; it's so bad that Steam, the top dog in distribution for such games, recently implemented a no-questions-asked refund policy to help alleviate customer concerns about how risky it is to buy a game these days.</p><p></p><p>Pathfinder Online could (and should) try to go Greenlight on Steam and get on the platform. If they manage that, then it means they can be taken as seriously as some of the really horrible stuff currently available over there right now.* If PO is going to have a hope of surviving they need to see if the general PC crowd will engage with their product, because I think what they currently have isn't going to appeal to tabletop gamers as they might have intended.</p><p></p><p>(Disclosure: I haven't actually played PO, just basing my evaluation off of reading their news bits and forum posts, which are generally full of unhappy early adopters).</p><p></p><p></p><p></p><p>*What I mean here is that they get visibility and can be compared to other products that may not be as good, which can only help if they are, in fact, better than many other offerings out there in the same game space. Steam has a lot of "open world sandbox multiplayer" titles on offer right now...too many, one might argue...but the good ones stick out nicely and if PO wants to compete it needs to show up, basically. (EDIT: but I think they still have a problem with a monthly fee system. They won't be able to compete on price, as many of the same offerings on Steam are one-price buy in or maybe offer cash item shops for revenue)</p><p></p><p>(FINAL EDIT: since they have a 15 day trial I guess I'll go check it out)</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7673327, member: 10738"] A couple comments: Pathfinder Online doesn't look as bad as Neverwinter Nights (the original 3E, not NWN II). Go load up the original NWN Diamond edition (available on GOG.com) and you'll notice that PO does look better. Now....I think it may be up for debate on whether it looks better than NWN II, however. Now, the problem with Pathfinder Online is that it is (unfortunately) using the Unity Engine. This may not matter to some....it's not really a bad engine, actually....but it's a low-end serviceable engine (originally aimed at tablet game design) that anyone interested in becoming a game developer can purchase for cheap and then utilize the huge number of art packages available for Unity to create game worlds. This has had a terrible side effect in the computer gaming industry of flooding the market with cheap, poorly-designed and poorly conceived games that are relying entirely on pre-packaged assets; it's so bad that Steam, the top dog in distribution for such games, recently implemented a no-questions-asked refund policy to help alleviate customer concerns about how risky it is to buy a game these days. Pathfinder Online could (and should) try to go Greenlight on Steam and get on the platform. If they manage that, then it means they can be taken as seriously as some of the really horrible stuff currently available over there right now.* If PO is going to have a hope of surviving they need to see if the general PC crowd will engage with their product, because I think what they currently have isn't going to appeal to tabletop gamers as they might have intended. (Disclosure: I haven't actually played PO, just basing my evaluation off of reading their news bits and forum posts, which are generally full of unhappy early adopters). *What I mean here is that they get visibility and can be compared to other products that may not be as good, which can only help if they are, in fact, better than many other offerings out there in the same game space. Steam has a lot of "open world sandbox multiplayer" titles on offer right now...too many, one might argue...but the good ones stick out nicely and if PO wants to compete it needs to show up, basically. (EDIT: but I think they still have a problem with a monthly fee system. They won't be able to compete on price, as many of the same offerings on Steam are one-price buy in or maybe offer cash item shops for revenue) (FINAL EDIT: since they have a 15 day trial I guess I'll go check it out) [/QUOTE]
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